Report and move on, but that being said even if a person is a dick about it does not negate the criticism.
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To an effect of... no reduction in toxicity, since the disease was never addressed, only its transcribable symptoms suppressed so the team can pretend they're not there. Quite the tradition, at this point.
Are we honestly going to try to make the case here that player freedoms, learning, and support tools should be held hostage to XIV just wanting to spend even less on community/game management?
they need to stop necro bumping this dumpster fire.
So now it is bad because it increases the amount of work a person was hired to do? God I wish more jobs worked like that where people actively want to prevent the workers from working too hard.
Reading and taking action on tickets is legit one of ther primary functions
.
And then you lose the first team fight and someone explodes like:
Nice job! Nice job! Good Game! Good game! Nice job! Hello! Nice job! Good game!
But it's fine, they're not being toxic because team chat doesnt exist in CC. :)
Chat still exists in frontline btw. Which has a chart at the end telling everyone who did how much damage over the fight.
In order for it to be considered necroposting, the thread would have to actually, you know, die?
https://i.imgur.com/ZMA4CMX.gif
You're not looking at the big picture though.
There are two ways a company deals with increased workload.
1. increase manpower by shifting workers from other activities, ie. content, or
2. increase manpower by increasing staff, more money.
So, we either end up with less content less often, ie. pushing out patches every 6 months with less content and expansions every three years, OR increase the sub price to compensate for increased payroll.
Which one would you suggest?