Look at the target circle. It's not a full circle. The part which isn't marked on the ground is behind the target. It's not possible to see it on something like Hound Lights but it's very useful on Dhorme Chimera.
Printable View
What if it's important to me to target something unimportant according to the game? What if I just want to hit Confirm on my gamepad to target the first thing in front of me according to my filter settings? When is this thing going to obey the filter?
Priority 1: User's filter, all marked of equal priority, closest to farthest
Priority 2: Important objects (Works if nothing from the first group is found.)
Please make an option for this.
[ ] Always prioritize active filter
...Or just make it like this. I don't understand why this thing isn't being made to function logically. Convenience to me is something working how I tell it to, and then going the extra mile afterward.
tab target, this was highlighted several times during 1.0 and beta, they still did it like it was in XI, basically when you press tab it cycle through the targets that are FURTHEST away on the LEFT side of the screen, then RIGHT side, then closer, repeat.
This scheme is absolutely bonkers, I don't know why they made it like that, it makes no sense to target something far away when you are being attacked by something in your face.
About FATEs.
- Let us see FATE timer, progress and the number of participants when we mouseover it on the map
- Let the FATE mobs scale HP based on the number of participants in the case if there are too many. Maybe leave them as it is if there are less than 8 participants and increase with every player on top of it.
- Please deal with server and network lag impact on different AOE mechanics. Why the hell are we effected by these mechanics then we are visually totally in different place? It seems like the list of players effected is formed at one point in time and the actual effect is applied at the different one after a boss completing some animation. This is so much frustrating! Please start the animation preemptively so that the actual hit is made in the same point in time as the effected list is calculated!
- Please let us dye green items! Like those from Amdapor Keep. Never tried to dye darklight/higher level gear but they probably are also worth looking into.
- Let us tune party frames to split buffs from debuffs and filter out buffs cast by other players. As a healer I need to see debuffs, my buffs and HoTs on party members
- Add auto-dismount on: using actions, interracting with NPC/objects, Teleport... Do not block anything by mounting just dismount if the action can not be performed mounted.
- Increase the damned 1000 chars post length limit!!!!
- In the character stats window please add a tooltip to all stats showing the exact value of their influence. For example, spell cast speed should show the % value like 5% faster. (This will also uncover this stat is oh so useless as having it like 500 value shifts my Cure spell time from 2s to 1.98s)
- Let us heal players that are raised right away.
- Let the healers casting AOE heals mark a green area on the floor for other players just like damaging AOE does.
Suggestions from personal experience:
- Allow to skip the opening cutscene up to the point where you are asked why you became an adventurer (since cutscenes with questions to the player can't be skipped)
- Allow an option to hide pets and/or minions from your screen, making them invisible (at least in town, please).
- Implement FFXI's /ignorepet for dungeon raids, to not target them.
- Allow us to choose how many units of an item we want to buy from the Market Board. Often times I've been in need of an handful of units of one item but only found them in stacks for absurd prices.
1. better storage/inventory system
2. increase max stack amounts to 300-500
3. give option on marketboard to buy whole stacks or x amount of the stack
4. trapper DoL class focuses mainly on skinning monsters for thier skins/sinews/meats
5. option to craft using materials in ur storage instead of havin to spend 40mins scrolling through 2 retainers just to see if have the materials or not....
6. have storage units in houses that can only put certain materials in, for example... 1 for just wood/s, 1 for just ores, 1 for just food products
7.better reporting system to get rid of these goldsellers n botters once and for all = =