"cassez-vous"!?
It is literally the command form of the verb.
Baffling that someone blah blah... what is it with you guys? Maybe flooding yourselves with adrenalin isn't such a good idea?
But we do agree the content has been rolled out unimaginably badly, so why the hell are people running it? You know SE places engagement above everything else. You're rewarding them for their incompetence.
I think the funny thing is that casual raiders require scheduling, because they have very busy lives and can only allot time for prog on certain days/hours, whereas hardcore people go ham on prog because they've got time.
Time is the deciding factor on wherever you're a casual player or not, IMO. Enjoying raiding content or not is another issue.
The Forked Tower, once in, is very fun to go through. Castrum/Dalriada/Delubrum are some of my favourite pieces of content. I enjoy the large scale stuff. I am not alone in this regard. I am also social enough to collaborate with others to get through the inaccessibility of its current implementation.
It's optimizing the two, right? Like if you don't have a lot of leisure time, you need to be really passionate to devote what little time you have to raiding.
The reality is that in NA/EU, that conjunction of interest and time only applies to a minority of the player base. What we call it doesn't matter. The issue is SE continues to roll out content that is only attempted by a minority of the playerbase, compounding the problem by making it difficult to attempt at all.
https://youtu.be/lKie-vgUGdI?si=liQfdFiIMTHE92np
Because it's a fun raid with a shitty entrance system. Once we're actually in the tower it's great and honestly pretty simple once the group knows what they're doing. That 100 clear achievement is calling.
We've had this argument before, but to reiterate: Dungeons, 24 man alliance raids, Normal Raids, Normal Trials, Deep Dungeons, Criterion (not savage dungeons), Eureka, Bozja, OC, Crafting, Gathering, Cosmic Exploration, Triibe Quests, Island Sanctuary, Housing, MSQ, Golden Saucer minigames, Triple Triad collecting, FATEs, Relic grinds, a staggering amount of content is made and designed for people to casually go through it.
Things like Extremes and Savages have a life shell of 6-9 months. After that it becomes casual content, because you can tank through most of the mechanics and DPS bosses down super fast, never mind after a couple of expansions where bosses don't last more than 10 seconds.
People want to make a divide between hardcore players and casual players but this game has barely any hardcore content at all. The only thing hardcore people have are Ultimates, and even then things like UWU start feeling like an extreme due to stat squishes and power creep.
So why repeat it? That content is accessible to everyone. EX+ raids are not accessible to non-raiders. If you define Ultimates as the only hardcore content, of course you reach your silly conclusion.
Now you can argue that "accessibility" is a choice, although I think you're wrong. But the bottom line is that non-raiders are feeling aggrieved by the content balance and schedule, and are leaving in droves. I'm not playing the game. I'm babbling here because it's the only way I can get value out of the last few weeks of my 6-month subscription.
You'll be rid of me soon enough!
Why on earth would I discuss anything with you? All you do is question my comprehension skills, so from both our points of view a discussion would be tantamount to lunacy.
I can't say I've seen such an active participant in this forum be so allergic to discussion. Perplexing.
Perhaps it may be because this is an internet forum. I get it's fun to argue against easier, invented points that nobody in this thread is making (i.e: Forked Tower entry system is an okay design for its difficulty). I'm personally here to find out why people think disruptive behaviour is acceptable solely because the method of entry to the content is a glowing platform - as per the topic of this thread. Post links to YouTube videos at your leisure, I guess.