I'm honestly a little confused that Yoshi P would try to dictate player mentality through word rather than game mechanics and potencies/numbers. That's why I'm wondering if this paraphrasing has been heavily misconstrued. If he wanted healers to only heal, he would create instances where absolute healing is necessary- but there's less than a handful of them. I wonder how in touch he is with this specific issue.
I don't think I've ever seen a game developer say "No stahp!" over actually adjusting or rerouting how the player base perceives the content should be tackled. He can say that he intends healers to only heal, but as far as I still see - DPS + Team Alive > No Dps + Team Alive. Tens of thousands of parses/number crunches/time remaining in dungeons have proven time and time again that DPS + Team Alive is not only better, it's doable. Like I said, it's odd seeing the disconnect from Yoshi P who fails to see necessary healer uptime and then tries to quell it with words over alterations to the game itself.
Metas (Gross word, I know but hang with me) are formed from what's in the game, not from Developers saying how you should be playing, even if the game they made directly contradicts it.
