this spell is a dream come true for all healers
https://i.postimg.cc/gcK5wRKH/image.png
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this spell is a dream come true for all healers
https://i.postimg.cc/gcK5wRKH/image.png
Vastly? Very unlikely. If you mean "Enmity management" in a form similar to what we had before, then perhaps faintly. But so would any other addition. And most additions wouldn't be nearly so expensive.
As far as gameplay goes, I honestly struggle to think of anything less efficiently designed than this game's attempts at "Enmity management". It cost a lot to do shockingly little, adding far more to knowledge debt (in correcting overestimations of its optimal degree of interaction) than to actual gameplay.
Unless any possible means of optimization would likewise be detested for "muh numbers", that is not the reason, mate.Quote:
But I doubt it'll ever happen because "muh numbers".
It was at most a reason to remove (dependence on) Quelling Strikes, Diversion, the enmity drop on Lucid Dream / Tactician / Refresh, as it otherwise meant that all other of a party's players could have their rDPS-increasing ability (by granting the tank more damage opportunity) could be wasted by a single neglectful or griefing member, not to remove something that could push player A's numbers further over player B's numbers through their or their party members' individual good play.
The reason "Enmity management" was removed was simply that it was terribly implemented, and, per usual, rather than attempting instead to do something well, the devs just axed it outright.
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Tl;dr: Asking for Enmity management back in anything like its previous implementation is like asking for WHM to rotate between Stone I, Stone II, Stone III, and Stone IV rotationally, each with its own button, for the exact same filler potency per gcd that it has now, and for a Lucid Dreaming II to which half of the first's MP generation has been siphoned. Would it add to gameplay? Technically yes. But only barely. And at a badly disproportionate cost.
:: To be clear, this does not mean that Enmity management cannot theoretically be done interestingly and even at zero button cost, but, again, that's why I asked whether you were referring to something wholly new.
Or maybe they looking at the insane amount of work they need to do and :
- Dev: "Chiiiiiieeeeef! there is way too much work to do! I don't want to do it! I quit if you make me do it!"
- Chief : "*sigh* Ok.... Just put some more charge on this and a bit of potency of that and be done.... It's not like they are a lot anyway"
You're the peloton bot just like I'm the heal bot
There is no point for them to talk about this. Japan players are happy with the simple healer rotation and they don't care if the hardest content can be done without healers, they see it as a challenge. JP and NA/EU have diferent thoughts about this and in this case JP won :/
That’s honestly another reason to complain, this games blatant favouritism of JP despite them being a vast minority within the game (last census put them at barely 26% of the playerbase)
It’s hard to get a perfect read of the EN playerbase on healers but on something like VPR where it was clearly JP wants change EN doesn’t EN should have won out by nature of being 75% of the total playerbase
Maybe the JP players are whaling super hard on Mogstation and that’s why SE goes straight to addressing their feedback and not ours.
Quick everyone, buy a [local currency sign]39.99 Mount and get one whole feedback for free
ok I typed it can you put the gun down now please