I agree with this also, no one is giving SE props for reducing animation, what they're saying is that they're will to take a sacrifice for the bigger picture.
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Woah woah, back up. Have you played FFXIV?
Take the new content, the H-1 machine.
when you leash that thing, what does it do? It'll run up to it's territory boundary. Stop. Hunch over and then sliiiiiide back into its territory in that same hunched over state.
Is that quality animation to you? When you have a lot of little animations for the sake of it, your computer will end up dropping them when there's a lot going on on your screen anyway! Talk about immersion ruination.
They're streamlining the animations so that we can consistently enjoy them. This raises the quality of the animation.
"But neorei, that how we got 1.0 in the first place."
I know I'm not saying 1.0 didn't need to be changed. But if I'm going to be playing a weightless puppet, there are much less expensive games I can play. You assume all of the changes in 2.0 are going to be good.
Sliding across the ground and having attacks be nothing more than lights saying "I hit" as I move around is not a good change to me.
and no one here is talking about attacking animation ...
Yep I do, have you played FFXIV? (What purpose was this question?)
This is why that happens, because the game forces entities into a cycle rather than letting it naturally occur like when you don't leash mobs. Same with knockback animation, given server checks and it doesn't display properly like it does in FFXI, a game with a more optimized client and server infrastructure.Quote:
when you leash that thing
Indeed, things for the sake of it isn't what you should do, but it wasn't "for the sake of it", people seem to praise GW2 for doing things "for the sake of it", you know, making NPCs talk to each other isn't exactly needed as it adds zero gameplay elements.Quote:
When you have a lot of little animations for the sake of it
Only if you have a shitty computer or SE fails at the client design of ARR, this isn't a sprite based game.Quote:
your computer will end up dropping them when there's a lot going on on your screen anyway!
You st-st-stutter and swear, Elexia.
Is that quality animation to you? That's a yes or no question.
You are talking about animations used in battle and the shortcuts being taken(sliding backwards on movement being an example) Look closely at the dragoon's moves during the fight at 12:40 used in the demo. http://www.youtube.com/watch?v=oDFIBCGbMaM the 2 Jump attacks and the dragonfire dive. Note the sliding of the character during said attacks.
I think it's safe to ask what other "shortcuts" SE intends to do.
i'm not attacking you, i'm pointing out that you are attacking people and trying to make this a real one sided argument against the "white knighters". Posting that pic and accusing people of white knighting because they want to defend SE.
thing this, we're arguing over something that we haven't played or touched. I'd understand you bringing this subject up once ARR is live. That movement might feel natural and we haven't see the full movement of this,.
you know what other game I can think of that got ridiculed for the way it's animation was that ended up being a masterpiece.
http://www.rpgfan.com/reviews/zelda_windwaker/ww-2b.jpg