...and I'll never figure out how people misconstrue the word END.
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Just ignore people like him, this is either his first mmo or he's never made it to actual end game content in other mmos. At this point you guys have explained end game content enough even a monkey could understand it.
OT: I completely forgot about relics, that's just how big of a joke they are. They could be so much more or actually useful it's weird all the work that's put into it, just for it to ultimately be glamour. I also had high hopes for Eureka and I liked the grinding there (don't kill me) since I mained monk and that was a more fast paced class. I didn't like the leveling system though, it's almost as if they can't make engaging content without nerfing you and or taking your levels away.
Eh at this point I don't expect anything, I mainly come back to xiv during the start of xpacs and usually leave after the first "raid" tier. =/
This basically explained my situation as well. I only fought in this thread so hard because this game has so much potential to add some fresh content and eureka was initially huge sign of hope...yet here we stand. I agree with you about relic...i dont believe for one sec that giving relic some unique properties other than glamour would break the game especially since not everyone would obtain it.
I was kind of expecting Innocence EX to be the preferred one if you had done both. I personally have not done that one yet, just seen the guide for it. But the guide instantly made me think that Innocence was intended to be at the EX level and not the normal level, and that it got watered down to the normal level for the story, while doing Titania EX it felt like everything else had just been slapped on top of the normal mode with shorter indicators, a couple of extra moves tossed in, and a memory aspect to it. Nothing hard, just tedious. A big part of why I do think some content should be designed around savage/ultimate initial releases and then re tuned for the lower tiers. It allows for much cleaner mechanics like the Innocence Stars on the harder versions, instead of the more clunky layer everything on top of each other like Titania.
You guys are also starting to make me feel like I may have really missed out by not really being able to do Eureka. Had a nice gap between ARR(was up to Titan Hard and Crystal tower hadn't dropped yet) and Stormblood, then a pause in the Stormblood patching stuff after getting somewhat caught up, then getting caught back up again for Shadowbringers.
I am the same situation. I unsub for over half the time. I've seen all the untapped potential for this game to be THE undisputed top dog MMO on the market, but this potential is not capitalized on regarding challenging battle content(heard they plan to improve the new player experience, this is the other hurdle that stops this MMO from being top dog but that is another thread). This thread, combined with finally being fed up of another recipe for the exact same endgame formula, caused me to finally fight on the forum for some content. I was going to make my own thread, but then saw this one.
Does anyone else have any ideas for what can improve endgame?
One thing I have seen tossed out a few times here and there is the equivalent of FFXI's Merit points, and Class mastery systems. We do have the job crystal equipment slot, and I think not being able to have any effects on that slot is a missed opportunity. Though I don't think upgrading the Job Crystal should just be something grind able, and instead should really be something akin to FFXI's lv 70 Maat Fights or their equivalents. I also am unsure as to what kind of upgrade to the crystal would be appropriate either, just that it should not be easy and more of a mark that you know how to play your chosen class. For those not familiar with FFXI, think kinda along the XIV's blue mages trials they get at 50, but we are talking like one or two mistakes means you wipe kinda challenges.
Though that is just short term, and nothing really long term. I really would love to see some MMO actually involve crafters and gathers more in its ongoing endgame.