Originally Posted by
Thoosa
With midcore I mean some light party content, which can be pugged, which is challenging (but not savage level challenging), engaging and that offers unique rewards. Content that takes 1 hour max (with most of the time being less) and isn’t like savage where you can spend 5 hours continually wiping to the same mechanic and never clear the fight, and therefore feeling like you achieved nothing lol. Plus it should be repeatable without reward lockouts.
Content in 14 goes 99% easy to 1% hitting your head against the wall. Extreme trials die about 1 to 2 weeks after release and don’t last, plus they’re only really worth doing if you want the mount.
Therefore if you choose not to do savage (don’t blame you if you don’t lol) there is nothing left except running expert dungeons to cap on tomes, and because the cap is so low, you’re done after a couple of runs, plus expert dungeons are too easy, with nothing dynamic about them and offer no interesting rewards, plus really bad gear.
There’s also an argument to say, if you don’t want to do savage, why bother getting tome gear anyway - you might as well buy crafted off the MB and that will be more than enough ilevel for every other piece of content until the next crafted gear comes out.
On one hand it’s nice that in 14, at the endgame, no content is mandatory and there’s no required treadmill, but for me this generates a lot of “why bother” situations.
If you’re in it just for the story and levelling all your jobs +10 levels, that’s completely fine, but when you’ve been around a few expansions you kinda want more, and wonder if 14 is really just a solo experience with a bit of group content tacked on, e.g a lite mmo?