so f'ed up! They are forcing log outs but not fixing other issues! WTF!
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so f'ed up! They are forcing log outs but not fixing other issues! WTF!
I think it's time for forced migration off balmung and gilgamesh. SE has given players plenty of chances and its been affecting the entire aether data center, and now every server is being affected.
stop being selfish and get your friends to move with you.
No. This is in no way my fault when I play the game and log out when I'm done.
I think it's weird that they made it data center wide, but it is absolutely not my fault for playing on the server I've been on, that I have a history on, that I have a hugely active FC on.
My question is this......why is this happening with this game when games (WoW) with much larger player bases have no problems at all. Answer me that.
Gilgamesh has actually been rather stable. The worse queue is only during around 9 Eastern and it is only like a 350 queue from my experience and doesn't really take long to get in.
Also how do you determined who is forced to migrate? A forced migration is just going to cause a huge backlash and people unsubbing. It is better to up incentives to motivate people to move rather than forcing people.
I wouldn't mind forced migration if they reserved houses for those forced and kept FCs together. Not everyone I know would be OK with it though.
I know it has probably been said multiple times by now, but this is something that should only be implemented (or at least enforced) on congested servers, not low populations servers.
I just wanted to comment to voice this concern.
Why not do this only for Balmung? I'm on Hyperion, and we don't need it -- our population is totally healthy without being stupid, and I never need to wait longer than 30 seconds to jump in. We all shouldn't have to pay for Balmung's mess.
Hopefully this happens in the middle of the night or early morning when most players aren't affected.
This is the worst thing that could've been done and shows not only a lack of willingness to address the issue itself, but also panic from the developer team. This is hostile, violent actions taken against the users of this program, and furthermore penalizes everyone OTHER than the people responsible. If they're afk, they won'tfeel it. Meanwhile, anyone playing the game or anyone stuck in queue who is about to lose their place will.
Remove the afk-kick resistance from cut-scenes. From crafting and gathering. There, improvement already. People stick coins in their keyboards? Ok. Deal with those then instead of just nuking the servers - which is what I suspect will happen and is why not only specific servers will be affected. They're just bringing the data centers down, I wouldn't be surprised if that happened. Disappointed, but not surprised.
As it stands, the people who'll feel it more will be the people who'll have even MORE of a queue to deal with once it's accessible again.
Nope, it happens at EU prime time, 9PM. So ppl work until 6PM, get home by 7PM, have dinner until 7:30PM. Log into the game after a small queue (not talking about balmung) and simply cannot do anything because they will get booted of the game by 9PM. They might not be able to log back on after those 10 minutes because everyone is going to try to log on. By 10PM it is time to go to bed. Congratulations SE. You finally found a way to get rid off your EU population on NA servers.
EU reporting. We're still on, so this is either only Aether or they're going pre-prime time of every data center.
I can't imagine that this will actually do much...
I mean, after all the people cram to log back in, the AFKers will just go back to AFKing for another 24 hours...
I fully support the idea the amount of AFK in our servers are ridiculous.
What's the point of being AFK anyway?
Reporting from Cactuar (Aether), 12pm PST was when I saw the announcement that everyone was going to be kicked.
Not during NA Prime Time, but by the time I get back in, I won't have much time to do more scrip turn-ins before they reset. All I can do is hope the ones that I have starred now stay starred because I was on a roll with my crafting and gathering scrips. :/
The only way this will ever be effective is if they performed multiple restarts throughout the day at random times (to avoid building a pattern that the AFKers could work around).
This whole "solution" is overkill and blatantly fails to address the actual cause of the AFKing (exploits).
I never have a login problem on cactuar at any time of the day, most I've waited is less than 5 minutes. There's literally no reason to do this to the whole datacenter when they are able to selectively reset/maintenance single servers at a time.
Get it together SE, you have overpopulated servers that need REAL solutions and you have servers that are just fine. This is a very bad solution and you know it.
Well it happened. And I was leaving a MSQ dungeon quest and was trying to watch the CS quickly before it kicked me out. But it was long and didn't happen. So now I'm pissed because it kicked me out during a CS. Thanks a lot afk'ers. >.>
Why Siren Server TOO?! We dont have login issues1 Longest wait time I had was 3mins and that was 1x at 1st day of free play campaign and never agian ! >_>
It's also happening on worlds other than Balmung. Perhaps not yours, but it is a problem happening on multiple worlds.
We'll just have to see if the daily resets help or not. If they do, fantastic. If it doesn't help, then I suspect Square won't stick with this plan for long.
As for the rest of the thread, hundreds or thousands of AFK players can definitely have an impact on the queue length or queue times. Once a capacity queue begins, one player must log out for another player to log in. Realizing that, it should be easy to understand that even a single character sitting AFK for hours can (at that moment) contribute to bringing a server either closer to capacity or raising it further over the limit.
This countermeasure makes no sense even for congested worlds. If a person just got into the game ten minutes before the logout after waiting three hours in the queue, that isn't fair to that player. Instead, they need to seriously amp up those incentives for jumping ship on congested servers. Like, give people a boatload of Gil, tomestones, free gear, exp boosts and so forth. Ten gold chocobo feathers and no limit to transfered gil doesn't compensate the player for the loss of leaving these servers.
I know. We didn't get that message, so the logouts is not on all of the data centers at the same time, unlike maintenance.
I don't mind the 10 min downtime since it's scheduled and we can plan around it...
But I'd rather they only did this on problem realms, and I agree with the quoted statement: people will just log back in after the reboot and go back to AFKing.
Though, they have to try something because AFKing IS getting out of hand on a number of servers.
I don't understand why people just leave their computers on all damn day like they do.
Clearly, we're not talking about people who pay the electricity bills, here... :P
They really just need to fix their server structure. Thats how this gets fixed. I cant believe so many are ok with this lol.
You know what's awesome? You only get the warning if you happen to be on 1 hour before. Log in anywhere between that and the shut down and you'll get kicked without as much as a warning.
It isn't a ban thrown to those who abuse the afk exploit. But it's a start that they're /finally/ trying something instead of doing nothing.
They are past the 10 minute downtime and servers still not up.
You can't keep throwing hardware at a problem. Eventually you reach a point where the cost is unlimited or the benefit is insignificant.
For example a lot of "cloud" infrastructure is this way. It is not cost effective to move into the cloud, it's always more cost effective to buy your own equipment. BUT that comes with the caveat that the equipment price is always going down and you are always growing. If you are not growing then your hardware purchase sits mothballed. That's why many startups start with the cloud and then move out of it as quickly as possible. The costs and latency of cloud services is nearly 100X more than owning the hardware.
The problem tried to be solved here is not a hardware problem it's a people problem. If it were a hardware problem that could be sovled, they would be folding small servers into each other to save costs, therefor that is not it.
Let's melt down the server as we login! go go go lets do it!
It not that long to get back in after fresh start. After maintenbance and everyone trying to log in shorter then current queue. After maintenance it maybe like 30 minutes at most to get in which is much shorter then the 2-3 hours currently.
Well it is a rather brutish way to clean things up but it should work. I'm wondering if a better way to handle it is only reboot those servers showing backups and leave the lesser populated/smoother running servers alone. Either way I still think the benefits of a 10 minute outage out weigh the negatives at this point.