I'm not sure what a "gamer master game wizard" is. But I'm quite sure this fight is within the abilities of "regular folk."
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Just completed it on my third try. It was actually fairly straightforward once people knew what to do. Just requires teamwork. Imagine that!
Because they stood under Vishap's foot and dies :(
Seriously, that's the only thing that kills. Your tank holds the adds and that's the only damage you have to heal. Vishap doesn't deal any AoE damage, so your DPSes hardly take any damage except maybe when a few adds were let loose a little.
The later part you might need to heal a little more due to the Strident Screams from the SVHM dragon adds, but that shouldn't cause you to exit Cleric Stance more than half the time though.
Like I said, this totally feels like Titan EX when it was released. It wasn't that difficult, what was difficult was the 7 adds you have to deal with.
Yes. The 7 adds. Your 7 other party members.
You don't have to be a "game master game wizard" to follow extremely simple roles.
Tanks: Drag adds under boss.
Healers: Heal.
2 DPS: Shoot cannon at adds under boss. Snare boss when it is in range. Shoot barrels when boss is in range.
1 DPS: Fire dragonkiller when the notification indicating the boss has been snared pops up.
1 DPS: Hit the boss the whole time.
Now, explain to me which part is difficult?
I try to grab as many ads as I can
on my screen it shows the ads in red
it shows im bringing them to the front under the dragon's head
I'm not some super expert with 20/20 vision to grab every ad the SECOND it spawns, impossible task for me
but I run around, grab as many as I physically can.
look I'm paying a monthly fee for this
it's wasting my time
I want to beat it because every content in the game so far I haven't had trouble with and what I did have isuses with wasn't on this level
I steer clear of coils and whatnot because i don't have the time nor patience to spend on that
but this, to me, looks like an easy as all hell fight I'm just confused since i appear to be doing the right crap yet im told to do wha tim already doing
i don't even know
Joined a in progress one with 40 minutes left, wiped, tried again, didn't get the last dragonslayer and wiped at 15%, third killed it with 5 minutes to spare. We had 1 healer and 1 tank on cannons, 1 dps did DS and I think cannon healer was back up DSer if DRG was down.
I don't know
ask the groups that wasted 5 hours of my time
as a tank, what I see on my screen appears correct on my end
I grab as many ads as i can, most or all are red on me, bring them where the group demands, some want them ahead of the dragon, some under the head, some under the dragon
nothing but wipes
im not made out of time dude
It's possible YOU aren't doing anything wrong. If you're main tanking here (and it sounds like you are), then your job is to round up adds and hold them towards the front of the dragon (preferably within his hitbox, but we can be realistic about this). The cannon guys are supposed to blast them down. If you have to run back and pick up more adds that's fine, then run them back to the front and that's what you do the entire fight. If other people aren't doing their jobs, that's not on you.
I'm paying a monthly fee for this too. So is everyone else here. So are all the people you're playing with. This fight has been available for under 48 hours. It may take people a little while to get the hang of it. Just because we're all paying subscription fees doesn't mean the story fights are supposed to be facerollingly simple.
There is nothing in this that requires you to be anything but a regular person, this is not a hard game. People in DF aren't regular they are profoundly dumb, and the majority of regular people prefer that the amount of intellectual stimulation isn't dragged down by people who may or may not be able to tie their own shoelaces.
My biggest issue here is the confusion
I don't know if I'm doing it wrong, if others are doing it wrong
like everyone says different stuff and that confuses me big time
Hasn't been in my experience. I have been one-shotted by several other things in this fight, like exploding berthas.Quote:
Because they stood under Vishap's foot and dies
Seriously, that's the only thing that kills.
Speaking of Vishap though, his feet do way too much damage, considering the strategy seems to be "pile the mobs under him to get blasted by the cannons"
You need two people on cannon/tether duty. You need one person on tower duty. You need one tank on add duty. You need (at least) one healer.
Everyone else attacks the dragon and doesn't stand in things. That's it.
First off, the only attacks that hit you are attacks that can be avoided. If the dragon jumps, you didn't tether him. If the turtle stomps, you didn't stun him. If the Berthas explode, you stood in them while they were being destroyed.
Second, piling under him means piling under his BELLY, not his feet. His belly will not damage you, nor will his tail. Just don't move near the feet.
No kidding, the instant death moves are avoidable, what?
It's just very hard to see sometimes where you can't go, because the mobs are too numerous + take up too much space.
Man, this topic had me worried about this fight but it wasn't bad at all, just needed a little communication.
Yes. That turtle is the 2nd boss of SVHM. Your 2 cannons have the exact same skill to stun it. And before he does the stun the turtle has to cast it, and it has a 360 degree pulsing indicator that he is going to cast that, and that's the cue for your cannon boys to stun it.
The snaring should come natural though, if not how you'd fire the Dragonslayer to damage it? If he's not snared he will jump and come down on you with the Body Slam thing and that hits for like 7K.
I keep telling people to let the ads for the canons
they attack the ads
I keep telling people not to use the green goop
they use the green goop
I try to grab all ads, I see them red on my screen, some turn yellow, stop following me I have to go back re-geab them
I bring the ads to the front i get blasted with aoes
I bring them just at the start of the dumb dragon's head people can't damage them
I don't know anymore
we come half way through and the boss isn't even 50% down
And that would be why realism doesn't exactly make for a fun gaming experience.Quote:
Do you see the size of Vishnu? It's a blessing that the bridge still holds under his weight lmao. His feet deal too little damage in my opinion lol
Took my DF group probably 3 maybe 4 tries to beat it because the first 2-3 nobody was using the dragonkillers, so I the second healer ran up and did it myself, because of where I was positioned for most of the fight I never actually saw the snares/chains so I missed the second Dragonkiller firing it too early. I immediately noticed what I did wrong and we still ended up winning that round (with probably 1 hit left on the duty fail gate everyone knows and loves)
Depending how its used the green goop is a type of weight and slow. It can be used to slow mobs running to the cannons if fast enough. Or as a way marker. One person sets a spot to show where cannons should be aiming at. then both cannons can spam/target Iron Kiss at that same green glop. Once a second green/new glop is made further up. Move all adds on to it and cannons all target that new spot with Iron Kiss. It'll help make sure the boss is still getting hit by splash and make a new point to gather new adds onto.
Now if that is all they are firing then they probably shouldn't be on the cannons.
PS: How is it we take damage when we are to close to his feet. Yet none of the adds take any damage from them?
Stuff like this is why Blizzard largely gave up on vehicle fights in WoW. People are really centered on their characters, and thinking outside of the bounds that they are used to, is a fight in of itself.
LMAO too hard . Dear lord its simple . All you do is run the adds ALL the adds to the front of the boss in cannon range people on cannons shoot the adds kind of like Castrum. Then cannon fire Vis. Next someone shoots Vis with a harpoon . Keep killing adds with cannons snare Vis when its time shot harpoon again . LB3 Vis when its up .......This fight was really really REALLY simple
I didn't find it very hard at all after the first attempt where I didn't really have much idea of what was happening and realising about the cannons/snares/dragonkiller etc.. The majority of the damage can be dealt by landing all 3 dragonkillers, have the barrels blow up on it and a melee lv3 limit break. The rest is just don't stand under his feet and dodge aoe's. My duty finder party killed it on the 3rd attempt before it got to the end and that's with missing one of the dragonkiller bolts.
It took me three tries in DF with my lame-ass i113 WAR. Tiny bit of planning and assigning people roles beforehand then just seeing the mechanics once or twice - done.
Did it yesterday with some follow up´s in our FC, was my second attempt.
Fight was over at the Barrels... painfully easy tbh
It is not hard at all. Please, make more like this devs, it was a nice break from team jump rope :D
We need more puzzle-based boss fights, please. I haven't even had the chance to do this one yet, but it looks and sounds fun.
We will likely see more fresh-feeling mechanics in 3.0 - the Bismarck fight is going to be in the air, remember, and we have both the Enterprise and our flying mounts at our disposal. They could do some pretty interesting stuff with that if they wanted to.
If you don't think it's hard, fine
it really does seem simple
however who is going to give me my 5 hours back now of bad pugs and wiping with no success?
I tried my best as a tank, but clearly it wasn't on me
this may be a simple fight
but it's a bad fight when it take sup so much of my valuable time
Oh no not at all. If it's any less damage than that, nobody would bother to duck, and it'll be all on the healer to "just heal through". You know, like the Bone Dragon adds? I applaud how the stomp damage is balanced. An iLv 110 tank could easily survive a stomp, an iLv 110 healer could, too, but it will be close, with weakness? You'll get one-shot. That is just perfect.
It's trivial to avoid the feet. It's always the one behind that is going to move to the front. You know, like how human beings walk. Left, right, left, right,..., there is no excuse to getting stomped by Vishap. If adds are getting into the way of the dps, then the tank is kiting them too close to the belly. While it's safer for the tank to kite under the belly, it's just as safe (the left, right, left, right thing) to kite in-between the front claws.
Ranged can stay by the tail meaning never getting into range of adds nor get the disappearing dragon trick, so no excuse getting stomped. Can't melee just shift between left and right rear feet, which would prevent the disappearing dragon trick, too? It's trying to stay under his belly that cause him to disappear.
I dunno if my perspective on "a lot of time" is skewed after having spent a month getting T9 down with my static back in the day, but a few hours in DF for a brand new fight? Pretty good deal, man.
*implies that losing is not a fun gaming experience.*
Ma'am/Sir, you need to spend some time playing Dwarf Fortress. The original version of DF.
Wiping on battles is the most fun part of this game. its some of the few times I can laugh while healing, and tell myself *Derp!*
I'm pretty tired of all the one-shot mechanics in the game, personally. DPS checks are one thing, but dying to unmarked aoes due to a simple misstep is something I don't feel belongs in mission progression.Quote:
Oh no not at all. If it's any less damage than that, nobody would bother to duck, and it'll be all on the healer to "just heal through". You know, like the Bone Dragon adds? I applaud how the stomp damage is balanced. An iLv 110 tank could easily survive a stomp, an iLv 110 healer could, too, but it will be close, with weakness? You'll get one-shot. That is just perfect.
Also, regarding Bone Dragon, I actually don't see all that many groups taking the full on suicidal attack approach.
Human beings are enormously oversized and walk on four legs? That's news to me.Quote:
It's trivial to avoid the feet. It's always the one behind that is going to move to the front. You know, like how human beings walk. Left, right, left, right,..., there is no excuse to getting stomped by Vishap.
Part of the problem here is that I lose track of which direction he's going in, because he occasionally stops and starts moving. If it was continuous movement it would be another story.
Not my kind of game.Quote:
Ma'am/Sir, you need to spend some time playing Dwarf Fortress. The original version of DF.
Just because someone's getting terrible PuGs, that doesn't mean the trial itself is difficult. Steps of Faith is easy as hell, it's just idiots who're giving people a hard time. The same of which can be applied to any dungeon, any trial, and ANY MMO.
Wiped a few times on DF because DPS were never attacking the big dragon, set up a PF learning party, cleared it on second try. Not too hard :p