Yes, but it expensive its 5000 seals for only 5.
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Once I hit lvl 10 and got my crafting gathering jobs I quit picking gear for quest rewards im level 20 now and I have around 13k saved in the lil pouches alone and I have skipped a lot of quests along the way30 min of just farming iron ore will net me about 800gil and that is a lvl 8 mining I think I cant wait to see how much lvl 50 mats sell forgil in this game is a joke but maybe it is worse at 50. I dont know I'm not in a rush though I'm just enjoying the grind
What I find most stupid is that everything sells for 1-4gil to NPCs. I just keep discarding the items I get from mobs from my inventory...
There are two things that I think will solve the issue.
First the dungeon imbalance. Make Allegan coins drop for everybody when a chest is looted, not just one person. Adjust the amount as needed but make looting every chest provide enough profit to fully repair plus a little more.
Second give us a level 50 levemete (currently we only have a level 45). Let us take leves up to level 54 and give them decent gil rewards. Enough that our 6 daily leves can pay for a great deal of open world repair costs.
Casino!
Chocobo race gambling
1 gold allagan piece with leve regeneration
Extra Gil for leve speed completion . Lower time = higher quality allagan piece
Why not making enemies in dungeons drop much more gil? Other than covering repair costs, it would also make dungeons worth doing for more than just speed runs, as the more enemies you kill the more gil you get.
What if they just removed the degrading function of armor? I know this isn't the only gil sink, but it's by far the biggest one.