This definitely needs to be fixed. As a WHM, I several times ran into the issue that Swiftcast (from THM) just didn't go off fast enough before I used a Cure spell, with bad consequences. So annoying!
This definitely needs to be fixed. As a WHM, I several times ran into the issue that Swiftcast (from THM) just didn't go off fast enough before I used a Cure spell, with bad consequences. So annoying!
The combat in this game is extremely dull and non-responsive. It doesn't flow like in WoW for example. This is because of a ridiculously long GCD, and the delays that you mention.
Honestly, if anything would make me quit this game, it would be the combat. No one cares if FF traditionally is slow paced. It just doesn't feel right, and it needs to be changed.
Same here, this game has so much potential, but having to deal with these flaws in combat every time is really holding it back. Maybe it's no problem for some people, I guess it all depends what mmorpgs you have played previously, if player never had fluid combat experience, like in wow for example, I guess he won't be bugged by these things in ARR.
I must say I loathe having to spam instant attacks to get them to work. They don't even que if they're blocked by animation, it just looks like they're not working. Very poorly handled imo.
This will probably be the sole reason why ff14 will die out rather quickly.
Hell there isn't even pvp. (I can't even see how this is gonna be successfully done with pc /x/ console cross servers)
The only people who would defend this system are the ones subscribed for a multitude of months, autistic, or obsessed with watching grass grow.
I am convinced that this is caused by the same thing which is causing the latency/lag issues on AoE's and character posistion updates to the server. (its all intertwined)
I've noticed that sometimes my skills will go off without much hitch but other times I have to spam the buttons for them to activate and even then when the skill button animation goes off the effect doesn't take effect and the button is still lit up.
They need to sort these issues out before everyone leaves.
I don't think this is animation lock, but rather the same polling intervals which cause everyone to fail AoE evasion and everything else. It's not consistent at all, and sometimes you can use one ability right after the other.
Basically the server hasn't checked to see that you're not currently using the last ability yet.
This is really annoying and frustrating, as if my RSI wasn't bad enough I have to spam a key to cast a "instant" skill, please fix.
Just another thing that makes tanking not as fun and clunky. Yoshida, you recognize the tank shortage, perhaps more people would tank if everything was smoother and kind of.. flowed together better. As it is now, it's annoying to pop my off the GCD defensive abilities, among other things.
I'll also bump because for some insane reason, sometimes when I use my aetherflow immediately after my spells, it just fizzles and I lose all the mana and aetherflow stacks it grants for that entire minute of nothing and I just sit there going 'welp.'
The best part? The animation and particles go through too.