What Azurymber said. I'm tired of the debate already and thought it died out with the last Gil Reduction thread
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What Azurymber said. I'm tired of the debate already and thought it died out with the last Gil Reduction thread
There are lots of extra luxuries added to cars over the years that are now considered standard essential features, in addition to mandated safety features and hidden taxes that have inflated the price of the 2011 car.
Apples-to-apples, I'd bet that the car of 1950 would clock in at under $9,000 today.
Not just in games lol.
Back OT:
The markets will be chaotic in the beginning of ARR, and not just because of the currency conversion, but also due to changes in drop rates and the way items are attained. It will take some time but things will reach equilibrium just as they always do.
The good thing is that because we have a relatively stable market to base things off of, and we have a clear conversion value, we should see the market level off relatively quickly compared to other new games.
Actually my dad had a 57 chevy hot wheels side step truck it was 10k when he bought it he ended up having to sell it for about 5k or a little more but the there was an issue with the trans =) but you are right older cars are very expensive still too due to the ascetic value of the car and it's rarity now. I wish I had the money to buy a belaire.
People, the game is drastically changing. Even if the gil value wasn't being changed, the current value of items will mean nothing in 2.0 meaning people will need to adjust the prices of items to meet new demand.
And the equipment that cars have always had since the early days has gotten cheaper. The relative price of cars of the past and cars of today is not that different. It's not apples and oranges. If cars today were as basic as they were back in the day, cars would be RIDICULOUSLY cheap compared to what they cost when the car was a new thing.Quote:
There are lots of extra luxuries added to cars over the years that are now considered standard essential features, in addition to mandated safety features and hidden taxes that have inflated the price of the 2011 car.
Well-kept antique cars can increase in value over time on the collector's market.
There's one word that always derails these arguments. "Undercutting." You can sell it for whatever price you think but someone is going to undercut you, and then someones going to undercut them... until the market stabilizes and products are moving as fast as they're being produced. Basic economics, there is not going to be some massive shift. Plus, the people you're likely selling to don't have 999,999,999 gil so they can't pay the 60m prices so the product simply will not move.
so the little gil i have on me now will be reduced to be even less . . . . wow... thats........ So the 8k gil I have on me will become 800 gil . . . . . . . . . . . talk about making the poorer even poorer lol
The only way I can see this working is if SE plans to go to a reward/drop system for gear, Especially high end gear. The only way to keep the RMTs at bay is to make said gear "bind upon pick up". That way the only way to dispose of gear will be to sell to NPCs. Unfortunately this will diminish the value of crafting. Tera uses this method and it has had a modicum of success. If they allow the economy to continue as is then the planned changes will eventually be a disaster
The only way I can see this NOT working is if everyone is given a gil machine in their house or inn room. Otherwise, everything will work fine.
RMT will exist whether redenomination happens or not. RMT are not affected positively or negatively by the redenomination, and neither is anyone else.