Um I dont think so. The point is, TP is similar to MP, but the difference is you can expand MP by level up and equipment,while TP is always 1000 regardless of the lvl
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Sounds like the stamina gauge all over again... spam while full then fire one off as soon as you get enough TP.
Not sure if I like that...will have to wait to get some hands on and see how it plays out.
In example on a boss when tank got enough hate to keep it, a Dragoon go with full tp and spam all the ws, then because AA won't give any tp and stay away from the NM will be safe for AoE. Also, idk how will work on 2.0, but if TP regenerate faster on passive is other point to stay away.
Next thing they need to do is can't use weaponskills while moving.
Hey if I can't say Firaga, and move at the same time, then melees shouldn't be able to weaponskill while moving either.
It's for pvp, it's only fair, and it should be implemented before pvp is even out.
In wow mages can't move while casting but warriors could move while attacking , and mages could still defend themselve.
Having animation lock just make the game look weird ( oh i can't move because i'm attacking ! ... ) and make the game too slow so you'll lack that dynamic gameplay , i don't even speak of raid bosses ,
"Why didn't you avoid the flames ?
-i was attacking ! "
But they should also add instant spells for mages or spells that you can cast while moving .
force the player not to move while attacking always look weird and slow the game .