Originally Posted by
FeyFavilla
Okay let's engage with the idea, say we remove all walls.
Now what?
Is the instance any less boring? It's the same dungeon, except now it is even more forgettable than before because you don't ever have to stop until the boss.
New players doing the MSQ will be left running behind not getting a taste of the experience at all. Big quit moment for fresh blood right here.
And then, when you have a bunch of boring instances that you can barrel through the complaint will be that there is no substance to the dungeon roulette anymore. They will have to cut the rewards for it for less time investment as well, leaving even less people to queue up. This suggestion over short or long would lead to a decline in people participating. That, on low pop realms, would be a death sentence to players trying to just do their dailies. This is not a solution for the dungeons boring yall out of your mind.
But, judging by the attitude in this thread, I fear I might be speaking to the exact type of people who do not respect folks wanting to take it slow to begin with so I'll leave it at this, then. I hope it does get implemented and yall have to deal with the consequences like the people who screamed for balance until all jobs were mushed down into the same grey pile.