Appreciation for the comic. That's all.
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15 minutes is long time when you're the team getting pummeled over and over by a team of BH5. At that point, people are throwing themselves into the fire just to get it over with, nevermind trying to learn how to hit your buttons. BH is just too much of a lopsided advantage.
Correct. And removing the third team.
I am just gonna copy paste my previous response in another post, because frankly I think anyone who suggests BH removal is either a troll or a new player.
"I like Battle High.
I like that it gives a game a different dimension. Not only you need to see the score, but also you need to remember which team is the strongest, and act accordingly. The interplay between those is what sets the winning team apart and makes frontlines fun. If you can get good battlehigh and good score - the 2nd and 3rd should make your life a living hell. Of course as some mention 1st would opportunity to retreat and strike back, but 3rd and 2nd also have that opportunity to counter.
Additionally if the strongest team is actually in 3rd and spent the whole game farming BH, you also need to be mindful that they can turn the game around by strength. This is the fun bit!
I like that it serves as a kind of a memory of your performance within a game - if you and your team are doing well - you get rewarded within the game. It encourages PVP and without battlehigh you could just all sit still and wait for nodes - and it would basically be the same. Without BH - there is no frontlines, IMO.
What would I change in BH?"
I think current change needed is a slight adjustment. My friends suggested lowering BH % difference to 8% buff, so that total is 40% at BH5. And I tend to agree with them.
Also: suggestion that remove % healing buff or decreases % defence just doesn't work for BH5 vs BH5 gameplay, as it would turn everyone into glass cannons.
I agree with the idea that people who suggest BH removal are either forum trolls or new players.
The original BH was a reward for performing well in PvP and functioned like COD's killstreak system; however, the concept of BH has shifted from a performance reward to the idea of assisting weak players in BH version 2.0.
PvP veterans will get kills with or without BH because they have superior experience, situational awareness, and a better understanding of their job.
BH 2.0 now protects new or weak players against PvP veterans so they can have a better Frontline experience.