Originally Posted by
Lyth
I think Soul Reaver stacks are designed that way as an intentional skill check, much like how messing up your Mudra sequences on NIN is intentionally designed to be a dps loss. Likewise, I'm not sure why you would want Enhanced Harpe in particular to apply Death's Design, given how important Death's Design's timer management is for your Double Enshroud window. (If it's about the initial pull, you'd be leading in with a standard Harpe anyways, and I don't think you'd gain anything with an even earlier Arcane Circle.) I am opposed to both of these suggestions, and I don't think that RPR needs to be simplified.
It is absolutely okay to feel frustration in not executing a rotation correctly. This ongoing trend to simplify jobs in order to avoid any form of player frustration leads to everyone feeling dissatisfied with the gameplay in the long run. You won't feel any progression in your own skill if you push for redesigns to compensate for your weaknesses.