Please stop trying to bring back horrible concepts from FFXI to FFXIV.
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Please stop trying to bring back horrible concepts from FFXI to FFXIV.
This game is going to be battlecentric. The Devs already said that everyone is going to have to level a DoW and DoM to progress; I support this. You should have to fight for your right to explore the areas.
Each zone should have a level range of mobs (e.g. 1-5; 5-10; 10-15; and so on). That lvl range should increase with distance from the nation where we start.
If your character is not high enough to defeat the mobs in the area, the mobs need definite means to kill you. Design creative ways to make sure that mobs are defending their territory. Adding depth to mob range, speed, whatever you have to do to make these mobs defend their territory, the more depth the better. Put some thought into it.
At this current leveling speed, it would not take too terribly long to fight in one zone before you can move on. This way each zone would have places where people are parting and making good use of these maps that the Devs spent so much time and effort on.
Being able to cheat the system is what some people like to do. They want to jump on a chocobo before they die, they want to run out of mob range to stay alive, they want to flee instead of stand and fight so they can see the next zone without earning the right too, etc. It does cheapen the progression.
"You're not level X so you don't have the right to enjoy this area. Leave."
Seriously? This mindset is very immature. Again, even if a level 1 makes it to a level 50 area, there is nothing for them there. They go for exploration and adventure. What does this hurt? Are you really so upset because there's a level 5 in your level 40 area?
If each zone increases in mob lvl by a magnitude of 10, then you are rewarded for getting to lvl 10 by being able to explore a cool new zone. The higher the level of the zone the more challenging, so there is a sense of accomplishment as you increase in level.
I could think of a good metaphor for you... you are given 100 dollars to buy something that you really want, or I make you work for it and you get a sense of accomplishment from earning your keep.
Who are quoting there with your quotation marks anyways? I never made the above comment. I don't care what lvl you are silly. It's not that I don't want to play with lower level people... I just think the mob mechanics are garbage at this point. There are too many loop holes to easily escape danger and it take the challenge out of adventure leaving me with a chore that is not fun.
I am not here to debate with you. If you like it the way it is, then state your opinion, but don't waste my time with trying to argue opinions anymore. I would hope this thread would add new ideas to the mechanics of mob speed, range, and map progression. If you want to communicate with me, add some substantial idea.