You think the WoL is going to get a sniff of something interesting and NOT be jumping to go? Especially if someone tells us we get to fight things.
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Is the WoL a combat junkie or are they just basically an entity of their world that only knows battle mostly and at that point it's just them being in the right\wrong place at the right\wrong time? Basically, you can take to battle but not be a battle junkie. If battle is all around you, then as an adventurer you're bound to find yourself in a fight here and there and as the story protagonist we just find ourselves in the extreme ventures bc protagonist powers lel.
The WoL (ie me, all of you are supporting characters) is a combat junkie, for sure. But, after Endwalker, I want to think on what Emet said and go see what is happening in the world. I don't want someone to come and pick me to help them in their issue. I don't want to follow the Scions, or have them tag along. After 4 expansions, I want Dawntrail to be me deciding to leave Eorzea and be an adventurer again.
But a lot of adventuring comes about because of opportunities that come to adventurers. Look at any anime that has something like an adventuring guild. There are notices posted that adventurers choose to pursue. Or adventurers utilize the services of information gathering organizations. You're describing more of a wanderer. For an adventurer, one of their most important resources is connections.
Well, I think it's a mistake to think WoL is you. In fact, unless you're playing a Pen&Paper game, I don't think it's possible for a character to be ... you. Of the 35 years or so of gaming, I think I can recognize only 1 game that you can say the MC is you ... and that's Kenshi. And the cost of that freedom? The game has zero story, and you have to make it up as you go.
The WoL had made many choices that I wouldn't personally choose, but I don't have an issue with it. The reason is the narrative has developed a fairly consistent background for the WoL to explain their behavior.
- They are a thrill seeker on par with Zenos.
- They have an insatiable adventure lust typical of an Azem.
- And just like the rest of the SCion, the WoL is a hopelessly good person.
On top of that the WoL's temperance also seem to be of a nosy butterfly, so I don't think you'll get your wish.
Uh ... yes? But I don't think that make it mutual exclusive to their connection to the people. Venat in an Azem, and this was her speech:
"Land that stretch forever. Skies one could drown in. The heart beat of natural, silence yet strong.
And amidst it all a people. Beacon of light and line. Laughter that warmed my heart like naught else before.
They are my meaning and my purpose. My love."
So yeah, it's pretty safe to say for Azem, their connection to the "people" would rank 1st with everything else a pretty distance second. Also don't forget, the capstone of Azem power is the ability to summon ... not beast, not gods or element, but other "people" to their aid, which symbolize the strength of their connection.