Under-cutters, the villains of sellers
But heroes to the buyers.
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Under-cutters, the villains of sellers
But heroes to the buyers.
The truth is that with FFXIV, it's not undercuting that's a problem but the casualisation of crafting. Before to ARR, HW, SB. Crafting was only accessible to the most motivated, the majority of people stopped at level 30 because after that it became too complicated and required a lot of time to get the gear, then gather the components and then craft.
If you compare the components required for ARR and HW crafting to today, the components are extremely simple to gather and crafting is extremely easy.
Too many competitors and the prices go down. We used to be more reluctant to lower prices because the ratio of crafting time to selling price wasn't profitable.
Today, anyone can craft for very little effort.
As someone who hasn’t done much crafting and buys lots off the market board, I love it when people do that. Saves me so much Gil ^.^
Lol this. And I'd rather buy from someone who undercut by 100k gil than the guy after him who undercut by 100,001gil. I'm not here to play market goblin games. If you constantly undercut me by 1gil every 15 minutes I check the item I just put on the market, then I'm gonna punish you by undercutting in massive chunks to lower the price and FORCE you to do a proper undercut. Either actually give the customer a proper deal that is worth undercutting me for or expect me to divebomb the price. If you don't like it feel free to buy out my item and resell it at your "original" price and have fun playing with the 1gil undercutting bots. I'm not gonna participate in it myself.
I think it was more the time needed to level that discouraged players from trying it than the difficulty (since what difficulty there was only existed for the Master recipes). As soon as leveling became easier, almost everyone I knew started leveling crafting and gathering. Most of them still don't touch Master recipes.
Getting the cross class skills wasn't hard, it was just time consuming. Once you had the other class leveled sufficiently, it was a simple on/off toggle for the cross class skill you were going to need to use.
Switching Specialist just needed some advance planning based on what you wanted to make and maybe a little bit extra scrip grinding to buy the extra Soul(s).
As many will point out, crafting has never truly been hard. We were at the mercy of harsh RNG and the time commitment. Most players preferred to spend their time doing other content that had kinder RNG. SE reduced the time commitment by substantially increasing XP earned then removed the worst of the RNG (just to add some back with Expert).
Being an omnicrafter didn't have any meaning to me other than convenience. It was a choice of where I wanted to invest my available time just as other players would skip crafting/gathering to invest their time into being good at PvP or Savage raiding.