Originally Posted by
Shurrikhan
But, fine, let us assume that the claim (1-2-3 being inherently more fun than 1-1-1 even when they have the same number of separable actions) carries an implied parameter -- that this only works "if forced (to 1-2-3, rather than 1-1-1)." We'll adjust the analogy:
You have Glare I, Glare II, and Glare III. Glare I does 290. Glare II does 310 if comboed -- otherwise, 100. Glare III does 330 if comboed -- otherwise, 100. The combo cannot be broken by actions, thereby retaining the old functionality, and over time they amount to the exact same ppgcd as before. They also have the same animation, since "it doesn't matter if it's the same skill repeated."
Is that "inherently more fun" button-flow of now being obliged to go 1-2-3 worth the added button cost? Would you give up 2 existing actions, and therein kit control, for those extra two buttons to be spent on what still amounts to a single, inseparable decision?