Just going to point out a few things:
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Originally Posted by
LostCroisanf
Then we saw “Crafting Recipes at Higher levels will be easier” and realized nothing has really changed, same easy difficulty as before. It’s come to many people’s attention that Square’s FFXIV team ( Yoshida and other devs ) have absolutely no flipping idea what they are doing when it comes to the game’s economy and crafting system. How many times do you need to make crafting easier for players? How many times are you going to nerf recipes that do not need to be nerfed? MAX MELDED PLAYERS SHOULD STILL HAVE A HARD TIME CRAFTING NEW RECIPES! it shouldnt be a cake walk even for them. the hell?
Not sure if you were around for the mess that was the previous cross class system for crafters. if you were, you will remember things like, "Level CRP to 50; CUL to 37, then ALC to..." You also might remember 6 of the 8 crafters having a unique brand/name of elements skill to add to the antiquated nonsense of the cross class system. You might remember classes like CUL being far more powerful than the others due to amount of skills it had innately, which allowed for more slots to equip skills from other classes; yet, it also was the class that could take advantage of that power the least.
You need to understand that things being made easier does not mean they don't know what they are doing, especially when crafting pre-ShB was a convoluted cobweb of ideas that had no synastry, no rhyme, no reason, and screamed for QoL changes. Pre ShB was a crafting system I am more inclined to believe that they had absolutely no idea what they were doing, and they finally organized that dusty office no one wanted the task of doing.
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As much as I hated the move Reuse....you remove it? you do realize it was a brand new move that YOU put in the game? ....what the heck? and now you add Tax to everyone in the game, along with removing Gil as a reward from collectibles. lol why are you so concerned with Gil being handed out when you’ve been doing that for years? why is it all of a sudden a concern now, Yoshida team?
The skill Reuse only solidifies my previous statement. It was implemented when they had no idea what they were doing. It's gone now, and rightfully so. Other mistakes are not so easily erased. Things like the changes to taxes and removal of gil rewards from certain activities is to address the gil hoarders in the game. These changes effect the hoarder directly while having very little (if any) affect on those who spend gil regularly. Arguments like these don't do much to speak in favor of the little guy, but rather speak robustly about how your own earnings have been cut.
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making regular crafting so mindless and easy...taxes....easy master books...you do realize that doesn’t motivate people to NOT buy gil.,,it makes them MORE LIKELY to buy gil from rmt. because you are essentially making everything in FFXIV so meaningless, with such little value, to the point where having a lot of Gil is hard as hell. because everyone and their momma is spamming the market with useless gear. you’re making it hard for newer players to earn a lot of Gil. only ones who have a lot of Gil are the vet players from 2.0 - 4.0 when things were still valuable.
Again, a new player's ability to earn gil in this game is hardly compromised. Crafted leveling gear is still the market that appeals to new players the most, and has remained mostly unchanged for years. They benefit because the HQ stuff they easily craft is purchased from max level players who don't care to craft these items themselves, even though they are more than capable. IOW, your argument would work if new players monopolized items on the market, but they don't; with the exception of some items hardcore MB players don't care to monopolize. Gil buyers aren't motivated. That's why they buy gil in the first place.
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by the way...you once said you wanted to encourage people to not use macros? guess what, buttercup?! PEOPLE STILL USE AND SPAM MACROS! wtf? get rid of them or nerf macros somehow, but you won’t do that will you? you just want everything to be WoW style casual and mindless. gotcha. while you’re at it, implement a crafting action that instantly gives me max Quality and progress, daddy UwU ( that....that was a joke Yoshida, don’t actually do that lol. )
Who cares? No is telling you that you have to use macros. Devs were fools to think that players wouldn't figure out a way to macro new recipes. The way I see it is recipes that can't be macroed would very likely be too difficult to even be worth the attempt. Devs are never going to accomplish making recipes difficult using the current algorithms they do. The day they stop allowing players to have bloated stats for their "difficult" content, then they might have finally steered the ship in the right direction.
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, yet you guys still refuse to address it properly and fix it properly. adding “Expert recipes” with rewards no hardcore player gives a F about isn’t the solution. really sad what you guys have turned such a wonderful MMO into. shame on you devs, honestly, shame.
When did they state that expert recipes were meant to address issues with crafting? And what do you mean rewards no hardcore players gives an F about? Do you think casuals are going to grind 8400 SB scrips to get themselves a monkey within the first week of its release? How about those 50k per crafter 'chievos? Do you think they are even going to attempt the expert recipes? The impression I get from your post is that you actually don't know a whole lot about the game and how its economy works, and are instead venting about your own personal experiences because they have been negative. You might want to reflect on the experiences of others before spewing that devs have ruined such a wonderful mmo.