sure and while we are at it we can start giving out darklight gear as a rested bonus while at the inn. to get that bonus though you must play less than 1 hour a week.
As a new player, I am levelling up at a steady pace, but I feel that if they raised the exp needed for each level, then i'd just give up as it is. I think SE know how boring and repetitive the levelling up can be, so they aren't making you waste your time with weeks of grinding, they're letting your experience the games full potential as early as they can, because otherwise some people would just give up midway through levelling up.
.. just my opinion anyway ^^
And then nobody will want to use it.
The purpose of level sync for me is so I can level my lower level classes due to the lack of players, playing with friends and other LS members is a bonus, so yea I would most likely not use level sync if it has this kind of restriction.
Hmm.. level 50 in every class. In the collective hours you've spent leveling, which has to be over a thousand, you could have learned an entire second language. Think about it. You could have made that self-righteous comment to me just now in Spanish.
zap i seen your comment, but it was just more of the lines of where do you want to draw the line? there's easy and there is horribly easy. i'm not saying i want it to go back to where it was on release when you were lucky to get 10k an hour, but i also don't like seeing people going from 41-50 in less than 4 hours.
there is very little end game as it is. the last thing i feel se needs for the longevity of the game is to have everyone r50 in every class. i feel people should have to put some time and effort into it. i have alot of friends that are very casual players and am glad to help them out, but you can't expect to get done in 2-3 hours what i get done in 20-30. it's just not possible unless i am using my time very unwise.
Couldn't have said it better. I'm in a similar situation, I've felt encouraged to level multiple jobs, and feel like its slowed me down from getting max on one of them. The content is also very sparse for leveling characters right now, so replaying content through the encouragement and perks in doing so will feel less of a chore if the "speed" is kept the same. Considering leveling every job still takes well over a year to do, if done so without the use of exploits and working within a normal person's real life, and maxing out a single one to get to see actual content is relatively quick, I can't think of anything positive in support of slowing the EXP curve. The only thing that can be said negatively about slowing the curve is it makes the end result, the player, more experienced for R50 content. I'll say this much, that's just bull. Many combos used while leveling stop even having a use once people hit R50. You essentially have to relearn everything once you hit R50 with all combo and skill potentials unlocked anyway, and with the content to practice on, so why hold people back from playing with the other R40-50 players that are desperately needed to be in that range for current content to get done anyway? Seems counter intuitive to hold back new potential teammates and friends from reaching your status so that you can in turn get to see more things together in a game that suppports team-play such as this...
Another noobie chiming in her 2 cents here. I have only been playing for a week and a half but I already have every job to at least 15 and one 50 so far. This rate is way to fast to be satisfying, for Pete sake I have barely learned the controls and I have access most places the only reason I have not quit yet is hope for future improvements that are in the works. In my opinion the OP has a point but not necessarily the solution. I personally have no desire to jump into endgame before I get a good quality learning experience leveling, its a recipe for failure. Other than the fact that there is little to no enjoyable early to mid-game content other than running the green pickle to the purple dinosaur type quests or overly easy fights. I do not have the game knowledge yet to make a valid suggestion for improvement but there is an obvious fault to leveling so fast that any new person don't learn basic mechanics til level cap.