Yeah, and it makes it
real easy to drive a particular narrative when people don't call you out on your fallacies. There are far fewer mutual exclusives than they try to sell us on.
What's next, we can't have an engaging open world and engaging instances at the same time... despite near perfect transferability of mechanical assets?
"I'll thinking of a number between 1 and 10."
"6?"
"Too high."
"4?"
"Too low."
"Well Clearly This Is Impossible!"
No. Saying that a particular development went too far only to say the next went too short does not mean the playerbase is impossible to please. It simply means development hasn't hit the mark yet.