Really? seemed pretty logic puzzle and was a lot fun in my opinion. Love how SE test a persons ability to adapt to certain situations. :P
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Exactly, heck I've been fiddling around with GW2 out of curiosity and the one "jump puzzle" I did is straight up fun. it's not just "I wanna be the guy" style of pixel perfect jumping, it actually feels engaging, you have to look at your surroundings and some even have traps you have to avoid. That's fun. Sadly the twitchy movement of trying to get your character right and not executing the wrong type of movement or trying to move jump and jump in the air only to jump halfway because the movement wouldn't move and you jumped right off, just isn't fun. If you want good jump puzzles, the controls need to support it and currently XIV's controls lack that finesse needed to make them fun.
"Get rid of jumping puzzle in Kugane"
How shall I respond to this thread? Hmmm... Oh, I know! How about no. Just because you gave up trying doesn't mean it should be removed. I never gave up when it took me hours to get up there the first time.
I'm going to vote NO on removing this puzzle, because it's already in the game and already been proven again and again it can be done if you work at it.
however I do not want MORE of this kind of puzzle. it's frustrating and substitutes difficulty of inputting and judging jumps for actual skill.
if they want to put something similar in game make more of the puzzle part and less of the jump part, FFXIV doesn't really do the platforming thing very well.
Rather than get rid of the jumping puzzles I would prefer that SE improve the jumping system itself. There are too many inconsistencies with how the controls react such that it is hard to get repeatable results when going through a puzzle. I don't mind the occasional fall but hate it when it happens due to the software not reacting the same way to software and network response times.
Please go back to the ARR sight seeing log where half of the vistas require conditions that only happen once or twice a month at a time that isn't convenient for 60% of the playerbase. Thanks SE.
I wouldn't mind this one or more of these if it came down to actually being a good or difficult jumping puzzle, not a load of bullcrap geometry.
I'll give GW2's credit in general, as most of the original ones still hold up well, but even it has its quirks. There are a number that don't have enough space on the platforms you need to jump to, resulting in the same effect seen here where you have to essentially 'stand on nothing' (Especially when playing a Charr or Norn). And the weird stuff they started doing to amp up the later ones where you have to jump just right and then rotate the camera to change the direction of your jump mid-air.
That game's jump physics absolutely beat FFXIV's (though the concept of changing jump direction mid-jump is... questionable...), but I don't think it (or any MMO I've played) has handled things well enough to make them feel like a natural part of the game. Might work alright in B&S or Tera. I've not played those, but the movement system appears to be a bit less awkward in those.
Eternal Bond with someone who can get to the top and teleport to them. Easy peasy.
Sounds like you need a mesmer portal.