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The answer is when this was asked to Yoshida, he made a point to say, "First you wanted harder content. We gave you Gordias. Then you said it was too hard." When it was brought up again in another panel, can't remember if it was Live Letter or the Fanfest or one of the cons, someone said the game was too easy. His response: "Good." These are literal quotes that have been said since the year turned 2017- you can find the proof in past videos. Yoshida cares about how clearable the content is in the game. Considering how abysmal the clear rates are for raids (7% highest in NA, 10% minimum JP), I don't blame him for making the game easier. Numbers show the majority of players simply don't have the skillset to handle harder content or just have no interest in doing that content.
They misinterpreted that question. The person who asked it posted on reddit, claiming to have meant content outside Savage. Once again, you are arguing a binary between brain dead easy and soul crushingly hard. Why can't we have a middle ground? Sephirot and Nidhogg were a good balance. I also like a fair few Stormblood dungeons. What I dislike is seeing primals go down in less than an hour aka Zurvan. Clearable is fine, but if everything becomes too easy save a single fight, you're just as likely to drive people away from boredom. The higher floors of PotD (150+) offer a nice difficulty curve. Build from that instead of making story mode something half the party can be asleep through and still clear.