Quote:
Actually it's closer to 1.31% for Machinist to 1.8% for BRD.
I was probably incorrectly adjusting for none of Bard's support helping itself (that registers in Bard's own self-dps so it's already accounted for), but nonetheless you still have to account for people stacking DHit and avoiding Crit, which will be a thing. So both the crit buff and BV are worse than advertised, you're looking at 1.7% more likely since we're in precision land.
Quote:
It is bigger than the BLM/RDM gap
At 95th, it looks about even. Shifts daily, was using some numbers I jotted down a couple days ago. BLMs are getting the hang of things.
Quote:
That support clause of doing less DPS is fine when you provide support is fine.
"Support" in terms of boosting raid damage, yes. Defensive support, no not really. The difference between Mantra+Feint vs. Pallisade+Dismantle vs. Pallisade + Bard's island of misfit toys, isn't so substantial that any job should get its damage contribution dumpstered for it. Everyone has defensive support now, Bard just has a collection of weaker buttons to make it feel more supporty, when it isn't that much so in reality.
Quote:
RD can take the DPS loss because of the support clause but it has no business doing more DPS than MCH while also being far more reliable in it's damage output given its sensitivity to mechanics that aren't outright jumps while providing far better offensive and defensive support.
It's not "far" better at all. 0.4% isn't huge (though it's something) and Dismantle is much better than Troub in most cases due to its freedom of timing and short cooldown, at least in historic fight designs where big persistent damage is rare.
And I'd question how you think Machinist is more messed up by non-jump mechanics. Do you mean turret death? That's the only thing that comes to mind. It's not like Bard can't get completely gutted by a poorly timed stun or whatnot.
Quote:
2. There is no broader issue of rdps lagging behind melee. In certain fights, such as the one used for measurement, susanoo melee should absolutely be higher given their uptime.
Melee will always find that uptime though. SE has this bad policy of assuming melee will lose a boat ton of uptime in real fights, and then rarely makes it actually happen on the scale that they balance for. They make casters run around more than they make melee lose uptime.