A friend and I had this discussion, the fact is he honestly can't remove it at all. Not without either a major boost to healer damage spells, an open world nerf to monster HP, or risk even less people willing to try to progress a healer at the start. I don't mean stance dancing in raids, dungeons or whatever. I mean progression via the MSQ. For the solo bits and quests, being at level and in right ILVL gear, monsters can already now take a painfully long time to kill, even as a dps class. Now imagine that as a healer, with no CS and decreased damage output.
