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I remember when I first started blm I made my own mistake, with astral fire , I thought sense it dealt more damage that I was suppose to trade it out for fire 1. It wasnt until someone explained to me that it was better to have it up and then go back to using your basic fire 1 that I fixed my mistake.
I've never tried just casting Astral Fire. Will have to give that a try.
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And also learning an ability and working with mechanics are two totally separate things, the reason why dungeons are so much easier is because adds dont have mechanics. Its the mechanics from what I have seen that give people the most trouble and all hall of novice pretty much does is tell you how to avoid the big orange circle so I dont understand how something that is meant for a novice to do can be compared to the harder content. On Ifrit extreme does the hall of novice teach u how to dodge a mechanic that takes up the whole entire circle aside from two tiny little patches of space, or the same with titan his huge aoe that covers up the whole entire platform aside from 4 tiny little cut out plots of land. Are dealing with a charmed type of ability like in ramuh extreme the only way to learn this type of stuff is to actually doing it , and if people arent doing it then more than likely most people will never learn it. With how the game is set up and how content grows old so fast then for those whom want to do any challenge content , if they skipped over all things before it to play catch up then chances are they arent gona be very good at it, not everyone some people will be great but others wont.
I agree with you here 100%, that's why I didn't mention anything about playing your class in conjunction with performing mechanics (other than that most mechanics are showing up in Dungeons as well). Because at the very basic level where the divide between player gap is the majority of people have no idea to play their class to begin with and playing your class terribly while performing mechanics is still just terrible.