Few things to point out after rereading once more, Why does THM need 4 AoE fire spells 1 from BLM 3 from THM.
The DEF spell CNJ has they should include magic def with hat spell as well.
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Few things to point out after rereading once more, Why does THM need 4 AoE fire spells 1 from BLM 3 from THM.
The DEF spell CNJ has they should include magic def with hat spell as well.
Or disengage? I didn't think pressing the active mode button was hard. Virtually every other archer in mmos have their form of auto attack as well. I don't see why this is an issue.
Looking at Lancer/Dragoon, I'm slightly disappointed at the loss of a lot of our direct AoE (which may change) As well as the loss of Lifesurge, but I like most the other changes as they are seen on paper. But let's see how it actually plays.
For those complaining about MP pools and "needing" a refresher:
This is a cross-class skill.Quote:
CON Abl. 2 Temporarily halves enmity and gradually restores MP.
Mage elementals are slightly concerning. We'll have to see how it plays out. Maybe they are re-designing the elemental pairings. THM missing the "6 Elements" is a concern too. Perhaps a trait could be: Ice <--> Water.
I will miss Speed Surge as a LNC. Gaining Dark Knight type skills is rather interesting.
I thought lnc still has an skill that grants hp to draining to atks but it just consumes tp now
If exp parties are going to be anything like they are now, BRD is most definitely not going to be required no matter what other jobs you have in the group. Raids and Dungeons might be a different matter, however. I could see a BRD being required (by the community, but not by design) for some of the longer boss fights if they are ever implemented.
Life surge looks pretty intact to me:
Quote:
LNC Abl. 3 O Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with LNC Ability 2.
Hmm. LNC for me has always been about control. Control of the enemy's position and yours, control of the enemy's TP and yours, control of your attack speed, crowd control, etc. Some TP control might be left, but only for yourself not the enemy. Control of position is not there. Crowd control...well, two aoe ws, need I say more? No way to reduce enemy movement or speed, or change yours for that matter. In exchange for removing all that we get...high damage. Whoopee.
In effect: LNC went from support/DD to high dmg DD.
Naturally, specifics aren't known yet but it looks like LNC has been severely nerfed from what its concept used to be. :/
These are all actions a pug can use to get mp back.
Quote:
PUG Abl. 4 - Increases evasion and restores MP when an attack is evaded. Effect fades upon evading an attack or after a certain period of time elapses.
PGL WS 8 - Melee attack. Chance to absorb MP when executed from the right or left of the target.Combo: PGL WS 5, Bonus: Chance to increase Absorb MP effect.
CON Abl. 2 - Temporarily halves enmity and gradually restores MP.
THM Mag. 2 - Restores MP in proportion to damage sustained. Casts cannot be interrupted while effect is active.