Originally Posted by
Enkidoh
It greatly saddens me that the whole point for the so-called 'fetch quests' in the game is completely lost on most players in this thread - it's part of your job description as an adventurer! Back when you first started the game and signed up at the Adventurer's Guild, the guild proprietor actually tells you right then and there what you are in for - helping people with mundane tasks! And that "rarely will the work be of realm-shaking importance" (paraphrasing how Miounne stated it in Gridania), but that it was still important, as it helps build trust and rapport with the people of Eorzea, a people who have experienced a horrible cataclysm caused by foreign powers.
**snip**
Really, if you come into this game expecting nothing but mindless battles and stomping through random environments without a care in the world, you will be disappointed - everything you do in here has a story-reason for doing so, cause and effect and all that. Always there is a reason why you're being sent into that Allagan ruin or Garlean fortress or abandoned mine. It's a FF game after all, and FF games are story-based RPGs, even the MMO titles like FFXI and XIV. How hard is it to understand that?