No. Learn to play games without checkpoints.
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More than anything else, I would like more save slots.
Besides that;
Having specialized actions for deep dungeon would be a nice touch, like how the PvP actions work.
It would be nice to have access to the pvp Adrenaline limit break instead of the normal 4-person party one.
Having more unique encounters would be fun; encountering random enemies with mechanics, or perhaps boss-type creatures being randomly generated would be cool, especially if they had special drops or rewards.
Special room types would be really fun as well- maybe a room full of toxic puddles like in Aurum Vale; a room covered in slippery ice; a room full of poison mist that damages you while you're in it; a large maze room, maybe the size of four rooms, with extra treasure chests inside; a room where AoE indicators will appear and shortly after a stalactite will fall on that location, dealing damage, just neat variations.
I would also love to be able to summon my Chocobo companion in the dungeon.
Honestly, I do not feel deep dungeon was a serious piece of content in the sense that it was really made for high levels. Its more of a catch up piece of content that allows players to experience the game from various perspectives while also rewarding the longer playing players to a degree. Thus it was released later into the patch. Not like the stats on the 235 are any good tbh but I forget people only care about ilvl now and not secondary stats. I'm sure they'll add armor and such in the future like in 3.45 or something since they are planning on trying to go up to 200 before 4.0. Right now, the biggest issue is the upgrade system and the wasted upgrades. Seeing "unchanged" over and over makes me want to donkey punch something.
I wanna know when thess changes will be implimented, because if thet come in 3.4, then they are useless. There needs to be a patch 3.36 to fix this. And its not like its a major fix either, they are just increasing the percentages, mostly.
I do question what SE thinks sometimes when they make content like this. Grinds are fine, to a degree, but the playerbase wants to feel like their time isn't being wasted, so making guaranteed drops after a certain point is the best method. And they've done it in other things like Alex and the 2.4 dungeons, and now with the primal pigeons, and definately with the weapons. Come on SE you're doing these things right, so why are you no doing it when it matters?
Each of the 10 floors takes 20-40mins maximum. The idea is to add risk where if you lose you go back to the last checkpoint (every 10 floors), I hate the argument of "I don't have time to play" used for every little thing. It's fine for raid complaints to an extent (though in that case it's not content designed for you), but this is literally the most accessible piece of content that they have ever designed for the game, you can access it at lvl 17, on any job, and play through a few floors at a time. Natashio is right that adding what I would essentially liken to save states (because thats how they would be used) is a bad idea.
The issue I see with this is the amount of resources that the save slots take up (blah blah server limitations). Yes we could do with more save slots, but would you rather have more save slots INSTEAD of more housing and more inventory space? Because that is the trade off, and I feel that the dev team made a judgement call that 2 save slots is the number that won't make enough of an impact on the other features.
More than likely 3.36, we had a 3.26 for pvp adjustments so I can see another hotfix patch based on our feedback on deep dungeon (yes 3.4 will be too late because the ilvl cap goes up).
The RNG needs to change. It's seems so lopsided. I'm currently 22/15. Just went through floors 21-30 again. I couldn't upgrade my arms, but my armor was eligible about 2-3 floors in. We got 5-6 upgrades-- all arms, no a single armor upgrade.
When will companies learn that RNG is just a frustrating mechanic that makes things extremely easy for some and ridiculous hard from others? Someone should be able to get their weapon in 2 runs while someone else has to struggle through a dozen of them due to bad luck.