If anything it gives more reason NOT to talk to people.....
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The Dungeons are right next to aethers current. We port to dungeons now.Quote:
I agree with you, but as someone said either in this thread or many of the others ones like it (grumbles), it's possible SE will make us traverse to the dungeon and queue just the same. (of course this is being added as a means of convenience so that may not happen)
Anyways my last word on this. Content Finder is coming.
If you are talking about instanced dungeons it isnt the level that is the issue its the amount and the no respawn its much more efficient to xp farm at camps though im sure you know this. That could change though with content finder as they may want to promote XPing in dungeons which I find no issues with. The people that truly want to have a strong community will while those that want it but dont want to put forth any effort will continue to blame SE for it.
Like I've said before, my only real concern isn't the mechanic itself or the effect on the community. While there are issues there I am concerned how designing around this mechanic will effect the development direction of the game.
I can "Not use it" all I want but if everything in the game is designed around it (instanced) I don't have much choice if I want to play the game do I?
1) Yes I have leveled in Dungeons and its quite slow Vs Open World leveling + no wait time after you completed Dungeon
2) Yes there is no Difference in Hack and slash in Dungeon or in Open World, however, your always contently doing something on the go Open world leveling once you have set camp
3) It doesn't seem likely they are doing this because of this: The Timer in which you have to wait till you go inside the Dungeon and B, Exp will be Dumbed down . Those two alone doesn't want me to Exping in a Dungeon
4) There is more mobs in open world then in a Dungeon in which in Open world they always repop and fast, Dungeons don't repop
5) If your party dies, you have to travel all that way to get to where you were at (without Chocobo mind you)
I have not played MMM in FFXI, but I have been in Several Dungeons to know this. Open world Dungeons are fine because Mobs will always repop. Instanced dungeons are not. It seems like all Dungeons will be Instanced.
I'm just saying things from my experience and how I see things, this doesn't validate any of this to be fact.
SE added the original party finder - people didn't use it.
SE added the new search feature - people barely use it.
There is a pattern forming here and I hope that Content finder doesn't end up the same, of course most of the problem with the previous features were they weren't intuitive or demanded a players attention so they went unnoticed.
3rd times the charm .. as they say :D
Pretty much, but then you have to re-evaluate whether it is worth playing a game you don't enjoy any longer.
Fact is as others have said content finder is coming, you have to accept that and make a decision.
Instanced doesn't mean you have to use the content finder though. You can get a group of people you know or even randoms on your own server and go do it. The only time you would be forced to use it is if you had to use the content finder to enter said instance. There is nothing to suggest that this will be the case.