Originally Posted by
AdamFyi
Now then, assuming that the dev team follows the regular schedule of three months between patches, and assuming there is only a single animator taking a month for one cutscene, they lose one whole months worth of possible other implementations that require that animator just for one cutscene. So tell me, would you rather they sacrificed possible time for introducing new features just to accomodate one cutscene, or would you rather they extend the time between patches to more than four months?