i think the main "issue" crafters have with the specialization skills is that, they are just "ok" but they are not "great". at the moment, no crafter will be removing a cross skill from another craft because he has acess to the specializations skills, wich supposely was the reason those skills were created for, example, to remove the need for a weaver to have goldsmith to 50 for innovation, because as a specialist they can use innovative touch. (i keep having issues with that one cuss i keep forgetting i will actually cost the 10 durability for the buff ><; too used to innovation, not mentioning that hte skill sucess rate of 40% is just... a inducer of crying or intense prayer fr sucess).
