Well. :/....
That's incredibly disappointing to hear. The proc gameplay is my favorite part of BLM...
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This is incorrect. You have spare time to use procs with BLM, to the tune of 2 procs per average cycle unless you used Thunder after B4 on the current cycle, and not only that, you can/should replace F4s with procs in your rotation if the situation calls for it (TC proc late enough in the cycle that would fall off before B3, Firestarter used as a mobility tool purposefully to rep a F4 in that cycle).
Procs are far more annoying to deal with and less satisfying than in ARR, where they were always a positive in every way, but they are still very useful and will get frequent use in any encounter, especially real fights where you can't turret 100% of the time.
Tried that it just throws the rotation out the window and can be quite damned confsuing making you lose your place then enochian falls off, tbh it's a shite mechanic but instead of complaining about it after 5 years of being BLM i'll just move on, Good luck with it.
Currently there are only 2 viable play styles,
The first is the Enoc rotation, its the top DPS IF executed perfectly but is not always a viable option, a good example is the Oppressor fight, if you get targeted by the mechanics a lot then you would not be able to turret making this rotation useless.
second is modified ARR, you use the ARR rotation and save Enoc for phases when you need a burst of hard hitting dps. this rotation is lower DPS but is much more forgiving of fights that force you to move a-lot, to maximize this rotation you need to keep Thunder-3 on as many targets as you can to do this only cast Thunder-3 after using Blizz-3 this way you will regen the mana spent and will not eat into your fire casts but do not get greedy, you will get 2 MAYBE 3 targets with Thunder-3 on them before you need to to let UI run its course to top off your mana.
You don't like it so try something else is perfectly valid on a brand new job or game. Try something, don't like it, try something else. But when you main'd the job for 2 years and they abruptly completely change how it feels and plays, that's taking something away from players. Of course I'm unhappy about it. It's exactly the reason I left my last game, they drastically altered how my favorite job played, and I couldn't find anything else I liked as much.
Telling people to get good or get lost isn't helpful or fair to people who feel as though they now lost a major part of the game for them.
Now the real question. How do other blms fare against waukkeon in never reap? Even nunyenuc is a pain in the ass, though manipulation helps tremendously there.
Most of the time I can pretty competently juggle enochian. Sometimes it goes wahooni shaped, but even when I am using it successfully I can still recognize that it is a terribly designed mechanic.
If for some reason you do lose it early it's a huge dps loss. As someone who also plays drg in endgame content I have similar gripes about blood of the dragoon but for different reasons.
Enochian is a very complex mechanic. It isn't a deep one, just complex. And failure to utilize it correctly can be a huge loss in damage.
Blood of the dragon is also a ridiculously complex mechanic, but it actually is not a huge loss in dps when it falls off or fails.
Enochian is frustrating because failure to use it optimally is a huge loss, blood of the dragon is frustrating because optimal use is not a very large gain.
In both cases the developers don't seem to understand that these mechanics are needlessly complex, and to be honest, the SE devs working on this game seem to be really bad at knowing the difference between depth and complexity.
Too many things in this game are needlessly complex, and yet somehow this game is still amazingly shallow.
Hrhr. Yeah that thing. I hate it.
Tho it is predictable. While it stands you only need to avoid tornados. Move at a convenient time and far out of their reach, they won't hit you. Only problem is when they spawn close to you. Adds in that phase can be downed without much effort, you just need to time casts so that you don't begin casts that won't land anymore.
When it begins to move don't keep Enochian up at all cost. You're actually more flexible with 2.0 rotation for adds, won't lose buffs and casts to RNG. Keep an eye at boss movement, it picks random player's position as its new movement direction at the edges. Easy to avoid if you know what to look for.
But this actually proves your point. That is a dungeon boss encounter yet it requires careful observation just to be able to do your everyday rotation, making the whole thing immensely complex for no good reason. Bah.
You know, I wonder what you guys think of DreadWyrm Trance ...
You have 30 secs to activate it when available before Aethertrail Attunement falls off. Lets not forget that Aethertrail Attunement has to be built up where each time you up the stack, the timer resets to 30 secs.
DreadWyrm Trance then last for 15 secs during which you get +10% damage, it's really the only practical time to use Ruin III and Deathflare only works during Trance and wipes the Trance buff when used.