LMAO, here's another positive we can add (not my video).
This had me in tears, I was laughing so hard.
https://www.youtube.com/watch?v=8H74...ature=youtu.be
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LMAO, here's another positive we can add (not my video).
This had me in tears, I was laughing so hard.
https://www.youtube.com/watch?v=8H74...ature=youtu.be
At the risk of derailing the intended positive vibe of this thread, AST doesn't boast a terribly high skill floor and offers little bonus in exchange for reaching for the ceiling. Anyone who can play a level 50 WHM can perform the essential healing functions of AST at level 60, and the card system isn't complicated once you've memorized everything.Quote:
Originally Posted by SirShuffles;3196068[/quote
AST just appears on paper as if it has much more complexity than it functionally does. There's no magic secret to playing AST that brings it up to the level that WHM and SCH are on. Hence all the positive constructive criticism ;)
I can understand that people will ignore the nuances of astrologian and just think that throwing out whatever card that you pull is simple enough trying to maximize your buffs with whom you are using it with is a mini game within the mini game of playing the astrologian which is where its complexity lies.
I absolutely love Astrologian and I every time I see some negative thread is not about constructive criticism, but about people bitching and showing how they failed to understand the core concept behind the job. They say the cards are bad and then they give examples of how they're using it and they're simply wasting potential for all of their cards. They ask for buffs, but if you need 100 more HP to come out of a Benefic it means your tank will die anyway because you don't know how to heal. Sadly, SE can't buff player skill; but then again, that only mean the baddies are gonna drop the job and let the good Astrologians shine ;D
What you describe is neither complex nor difficult. These "nuances" are a kind of pretentious, false difficulty that attempts to obfuscate how minimally impactful most card actions are in practice. One look at your party list and a little attention paid to how everyone appears to be doing gives you most of what you need to know.
If you had full access to your cards, there would be room for more strategy and complexity, but with RNG governing your card selection, it's not rocket science to choose your best options.
Simple things like the running and sprinting animations for AST really make me love the class. The special effects are really well done and I feel like they really did a good job catching the theme of the job. All of the abilities and spells have a "spatial magic" type of feel to them.
I'm not going to refrain from commenting on gameplay when it's relevant to something a poster in this same thread brought up. Whether or not you find such discussion to be "on topic" in this thread isn't my concern.
Now please lead by example and remain "on topic" if you are truly dedicated to safeguarding this thread as a place for 100% non-critical Astrologian discussion, as the surest way to take a thread completely off the rails is to start discussing derailments or attempting to moderate your fellow posters.