mmh.
Has it occured to anyone that maybe tri disaster does not require aether flow ?
And to Alberel : to me, it works like that : you use your 3 stacks of aether flow and for each stack used you gain one stack of bahamut aether. Once you reach 3 stack you can cast Dreadwyrm Trance. Otherwise it'd be pointless.... what's the point of building all those 3 stacks only to have them be gone in one spell.
my reasoning is based on this traduction from Slycer (thanks) found here : http://www.bluegartr.com/threads/125...t-5-18-5-21%29
"After playing with each of the jobs, summoner felt to be the most challenging. Instead of receiving a new Egi, summoners are receiving a new element where they can harbor the power of Bahamut, called Bahamut Aether.
Within this, there is a procedure involved before you can release the power of Bahamut. First, when you utilize actions which consume a stack of Aetherflow from the pool, you'll receive the Bahamut Aether buff for 30 seconds. Upon earning Bahamut Aether, new abilities known as Dreadwyrm Trance become available. With this, you can use the power of Bahamut to increase your own attack power.
Of course, this is all intertwined with existing elements like the normal DoT management, but to ease this, Tri-disaster will be reborn as a spell worthy of its name learned at level 56 which applies Bio, Bio II, and Miasma at the same time. The original technique has been renamed as Tri-bind.
You won't learn Deathflare and Dreadwyrm Trance until you're close to the level cap. There have also been various adjustments to existing summoner actions, so it will feel quite different when it reaches level 60, similar to the change in the black mage rotation. We got the impression that summoner would be a powerful job, but complex to operate. "
