Welcome to the post-WoW generation of MMO gamers :P
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I will never understand the logic behind hunts or any open world zerging content that give such rewards. Why not WoD instead? It's new content, with nice mechanics, weekly gated like FCoB. Players shouldn't be rewarded with i130 gear for just spamming medica II for hours.
I don't do coil (too much hassle after watching the kids all day), but I would've been fine with them leaving both carboncoats to the weekly and not having any twine or coats able to be bought with Allied Seals --- then we wouldn't have the mad rush that has turned what are normally pretty decent people into some kind of mad zombie rush. I mean -- for people like me who just like to relax and have fun running expert dungeons or helping out FC mates -- there is no real use to any i130 gear. I mean, if you don't do Coil you don't need it at all -- everything in the game can be done (barring some EX and, of course, Coil) in i110. What's the rush to get these i130 pieces if you don't need it to complete the content you do?
Especially when it's not even BiS LOL. You'll see people rolling around with their left side 130 while not even realizing that some WoD drops are actually better. Buying your way to 130 spamming content that requires 0 skill does not make you better than anyone, and I'll laugh at whoever thinks it does.
As another poster said, how was that any case before WoW? The difference is people expected better gear to take longer to get or make you go through tough content (like any single player game... ie: the FF relics/legendaries). WoW introduced "welfare epics" which instilled this idea that everyone should have the best gear, regardless of what they do to get it. Well, I can't just blame that, it was also the huge dump of non-MMO players after WoW became "mainstream". Since then you've had the "casuals" complaining that the "elites" shouldn't have the best gear (regardless of what the "elites" had to do to get it) and the "elites" pissed off that the gear they worked for loses it's value because people didn't want to do the content they had to do. Having some "value" to gear is important because it's this value that acts as the carrot on a stick, and the driving force to keep playing an MMO (which TBH, are all grind games anyway). Without it, the grind is painfully obvious and the game get's boring.
In this post-WoW age, gear has no value and it all just meshes together. The feeling of achievement and the rush of getting that rare and hard to get item has been lost, replaced by boring token grinds and gear that's the same as the last cycle, just with new paint on it.
6 sustained mark log per carbon twine. 500 allies seals per mark log. 3,000 allies seals per carbon twine. 6 carbon twines for armor upgrade pieces. 18,000 allies seals total needed. Fuuu.. that grind. I'll get the carbon coat x1 per week and upgrade my accessories, but that's about it.