The thing is: pretty much all 4-man content at this point isn't tough combat. Franky, you'd have to pull 7+ mobs to keep me really engaged on just healing. HM primals no longer qualify either. The lower coil turns, a couple of the Ex's, etc. None of it is really hard for experienced healers with moderate ilvls.
I can also say after doing so much of the content, I often know when the damage is coming and know almost done to the seconds when I need to switch back and get ready to heal. I appreciate the tactical aspect of the healer more than I do mashing the Cure II button. Let me DPS, please.
