Explained 2 posts above yours:
Zero effort in what sense... that he didnt sit in front of his screen pressing a single button for 10 hours straight to initiate an automated process that SE themselves made fairly easy to use and implement?
Code:
2. LICENSE LIMITATIONS
2.1 Cheating and Botting. You may not create or use any unauthorized cheats, bots, automation software, hacks, mods or any other unauthorized software or hardware designed to modify the Game and gameplay. In addition, you may not take advantage of game system bugs and exploits during gameplay.
To Mishni who posted this. Maybe this needs further clarification... or maybe I just dont fully understand it.. but if someone set up a simple memory mouse that just repeatedly "clicked" a macro you have set up as per the system SE implemented.. you arent modifying the game or gameplay in any way.
GSM was king from day one and you only disadvantaged yourself by not choosing it among the three classes you could level. It was inevitable that mastercrafts would be integral to progression when they were needed to get the supras, so it's not as if it was some sort of surprise that they are again a requirement.
Looks like they destroyed it.
BSM can now get mastercrafts for sub 50k...
Yep Carp/Arm/Bsm can now cheaply produce master demis, up to three per tool.
Check out Silver Brocade exchange rates. Also Artisan Needle is GSM desynthesis. Don't panic just yet and jump ship from GSM it's SAFE!
Actually. a lot of practical reasons are.
1. Everyone else who was 'serious' about desynthing leveled GSM...in part, because even before the 'Artisan' hack was publicly known, GSM just was one of the easier crafts to get cheap items to level your desynth for as most of your right hand equipment, some weapons/headgear and furniture ALL stem from GSM. So it was the 'cheap and dirty option' even from the get go.
2. If everyone specializes in GSM...then that leaves less flexibility in who has what desynth available to them...so it means overall, we have less dedicated 'desynth' crafters on other roles and therefore, less access for FC's and the playerbase in general to high end breakdowns of things outside of GSM.
3. Basically, it doesn't matter that GSM has it 'easy' but rather that it's not the 'same' or at least a similar degree of difficulty/expense/time for ALL crafts. (because honestly...even what GSM's go through to get their level and then to craft the turn ins needed for the glasses in the first place is work and requires cross-class crafting...or at least is more feasible that way). It just needs to be more balanced is all.
4. SE should be encouraging specialization across ALL crafts....and not basically saying 'well, there's only one 'easy' way to get to the top....oh and furthermore, you can't just level them all (desynth leveling). Since we can only actually basically choose 3 roles to focus on, we need to have people who don't choose GSM. Sure, you can say well...GSM is only one job, and that is true, but that means that then everyone only has 2 additional options, which still means less variety/spread amongst the crafters. Also, if that's the stance, then they might as well made the darn items an actual 4-star GSM synth...because that's what it's basically been in effect anyway.
im just thinking about the number of tools i could desynthsis with all the items i delivered for my artisan tools , 50 > 8-10 , what a unfair nerf xD