Yes you can.... You can't provoke FATE mobs.
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I can't really see what's broken with it.
Sure I feel bad for players on PS3 for their slow loading time, and that I admit is kinda broken
but other than that I think it's working out like it's intended. And it will get even better when it isn't new anymore so there will be fewer players
Also they were saying they found scouting boring, which mean they find the idea of hunts boring, cause that's half of the point of it yeah?
I think hunts are really fun and I can't see the problem that everyones complaining about
Come to a high population server and say that.
Even people with high-end PCs are getting elite marks culled out of their vision, and claiming credit - even if you found a mob - is difficult to impossible if you aren't part of a large LS.
Never mind that these monsters were supposed to provide a challenge, not a paper towel for hordes of players to rip through.
According to this site my server is the second most populated http://xivsoul.com
(Now I dont know if its correct but that is what I could find using google)
And I still think nothings wrong.
Start gathering data on when they were killed and how long the respawn time is and youll be in the right zone when they spawn meaning you will get there in time.
Also for those who sometimes cant see the mobs. My friend is on ps3 and he cant see them so he just spams aoe. And as long as hes in a full party he gets full credit.
That's not true, at least in my experience. I can run around an area with one or more enemies that haven't rendered on my screen yet, spam Flash and use Circle of Scorn, and sometimes a no-name mob (or more than one) will show up on my enmity list and I'll start gaining hate.
There's a difference between something that just hasn't rendered yet(ie slower system and what not) and something that is being selectively not shown due to the limit on visible sprites. One S rank the other week, the whole mass of people were really close to it, including people in my party. I could only target one of the 7 other people, and he's the only person my Medica II hit.
Now granted, I would call it unintended, but it still works like that everywhere i've tested it.
Well collecting data should be a nobrainer ^^
Thanks to 2 week data collection our small 8man hunting group can pretty much dominate hunts in off-peak times. It also helps to know that all marks have fixed spawn locations, SE just made them feel "random" by giving them multiple spawn points in each zone. Sure there are propably legimate cheaters out there but soon as you have gathered ToD data and keep them updated while knowing all possible spawn points i dont really see any point to use haxxors anymore.
XIVSoul is very unreliable, as it only tracks registered characters and not active players.
I know how to find marks. I have done it. I have not been given credit for marks I myself find because my own party does not arrive before they are killed. This is why the party requirement for credit is absurd.
And no, I do not share my information. One of the megacorp linkshells finds and engages it while my party is still arriving.
I have participated in this system entirely as many hunt apologists claim it should be functioning. It is broken. It punishes players for arbitrary reasons related to hardware, it creates animosity between groups, and it detracts from other modes of content.