That's a bug though as it locks your allowed cross skills under 30 because of the job crystal. That's my guess anyway.
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One Ilm Punch is not very useful either.
You... completely missed the point and didn't understand what dejavutwo just said. I'll use MNK as an example. Dragonkick is it's lvl 50 ability and does 150 potency when done at the flank. Bootshine is the lvl 1 ability and does 150 potency. They'll do the same damage if they were both synced to low levels.
If the person is on a class, they'll be able to use stoneskin at low levels. If they are on their job, only SCH and PLD will be able to slot it for low levels.
Feint could use some serious work then. Ring of Thorns also kind of awkward since it's only really very useful after heavy thrust. Fracture could use a small buff to be useful as a cross class skill. Skull Sunder along with many other cross class skills are utterly useless and makes cross classing extremely boring.
We still haven't fixed One Ilm Punch?
5 years later SE lol.
Tri-Disaster please.
I can't agree more with this...
Scale em all down... but please let my button mashing mechanically function the same for all content.
Because even in open world a lv 17 class can use Stoneskin if he have Conjurer on the righ level, while a Conjurer level 17 still can't use it.
Dragon Kick in first rotation and Bootshine in second rotation = more damage than Bootshine in both rotations. You also need to look to the special ability of the skills, not only to the potency.