IT really hasn't affected me BUT I definitely see it affecting other people.
Printable View
IT really hasn't affected me BUT I definitely see it affecting other people.
Yeah it's been pretty bad for me, I've never had issues with lag at all before the update. Luckily my sub runs out in a day or two, just going to wait until they patch it up before resubbing.
Squee is pretty bad at the whole "Let's test our changes to the server systems before we do anything silly like releasing it to the public untested!"
Also, I approve the motion of not playing the game: the hamsters need a rest, you know!
Im thinking maybe they should've held off on removing the auto logout feature.
1st we hated the many maintenances we had before
now we are asking for maintenance and never happen LOL
Aaaaargh.
I just completed the guildhest roulette - I really need the seals. My reward, with the lag?
100 gil.
And, of course, it's now marked as completed. My patience with this nonsense is wearing very thin.
This is not lag. It is a new gameplay element added in patch 2.2.
We call it "Active RNG Combat"
Whenever playes use skills, cast spells, or even just move, the "Active RNG Combat System" will run several checks and calculations, and then randomly decides if that action connects or not.
So, working as intended, please look forward to it, and zoom out your camera!
All of Rev Toll is lagging for like one min, suddenly everything moving again in high speed, then no motion again.
Same with Amdapor, however didn't have the problem in any other area.
Any improvements? Or are they still working on it?