Originally Posted by
ImeXo
I would like the to see the following.
THM/BLM - Blackmages have always been able to cast all elemental magics, but for some reason CNJ/WHM which supposed to be primarily a healing class can cast black magic.
- Please let THM/BLM cast all elemental magics.
- Make it so Primals can resist/absorb damage for black magic of their element. I.E Garuda absorbs wind damage
- Make all elemental spells full damage. That Aero and Thunder spells are horrible.
- Give us the option to cast AoE with any spells like in V1.0 before it was changed.
- Fix Area of Effect so you cast them on enemies not yourself. Imagine me running in between a bunch of monsters just to cast AoE on myself.
- Had a friend become frustrated with how the AoE system is done in the game, this is what he told me in chat, I xxx out the name for privacy.
"[4:38:24 PM] xxx: so now i ran to a bunch of ants
[4:38:26 PM] xxx: aoe
[4:38:37 PM] xxx: and every one has a chance to land a hit on me
[4:38:48 PM] xxx: so yep.....mage job officially over
[4:39:00 PM] xxx: gonna try rng next"
Weapon Skills in general (an I know this is a long shot). People complained for Auto attack in V1.0 because there way way too much spamming attack. Now it's the same thing all over again but this time with WS.
- Please change WS so that it's not being spammed. Auto attack don't even do nearly as much damage so everyone just WS.
- Either introduce the need to build up TP or implement a longer cool down on Abilities or remove the Global Cool Down altogether.