YoshiP Response - 09/01/11 Monster Linking and fixed groups
Original Thread Link: http://goo.gl/tNxHr
Quote:
Originally Posted by
Naoki_Yoshida
プロデューサ/ディレクターの吉田です。
Producer/Director Yoshida here,
いつもハラハラさせてごめんね。モルボル。
Sorry Molbol for the suspense every time (talking to Foxclon I think lol)
リンクについてですが、インスタンスレイド内など攻略性が高い部分や、
インスタンスコンテンツでプレイヤーの戦力が予め想定できる場所、
蛮族砦などは、1.19でも「予め設定されたグループ」で、
モンスターは襲いかかってきます。リンク適用無し。
攻略戦術を考えつつ、ガチンコのバトルをお楽しみください。
Regarding link, for something like within instance raid which required high strategy or instanced contents which we can assume type of fire power from players, or beastmen fort (dunno english name for it); even in patch 1.19 the monsters will attack with "group already setup in advance" link system wont apply to these.
Please enjoy hard battle by planning out your strategy.
パブリックフィールドで、基礎システムとして適用されるリンクと、
戦略固定されているグループがある、と思って頂けると良いです:)
Please think of it as in public field their is a base system with link system and also their are fixed groups for strategy :)
この基礎システムとしてのリンクは1.20目指してもう一段、
モンスターの種族ヒエラルキー判断や、捕食関係判断など、
細かくリンク対象を選別できるよう、拡張予定となっています:D
In 1.20 we are planning to expand one more step on the linking systems foundation.
Making it the linking system decision to be more specific such as decision by monster species hierarchy, or decision by relation between the prey.
YoshiP Response - 09/01/11 Chain bonus system
Original Thread Link:http://goo.gl/ArLYo
Regarding chain bonus system where players are liking or disliking the system, reading through the thread players feel they want the chain system but nothing like FFXI where it becomes a requirement to be in a party setup where you have to contantly chain and something fun just becomes routine work and tiresome. Thread was posted while back and brought back and YoshiP responded this time.
Quote:
Originally Posted by
Naoki_Yoshida
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
搭載は決めましたが、ご意見を無視したわけではなく
「PTで上手くやれる余地と爽快感は欲しいよね」というプレイヤーの方と、
吉田を含めたバトルチームの方向性に加え、
「でも、ギッスギスしたPTプレイまでは、皆望んでないね」
という着地点を目指して確定させました。
We did decide on inclusion but we did not ignore your suggestions.
We decided on a goal based on players that may feel "Wanting a system where they feel refreshing" and people including battle team which includes myself "Not everyone wants a PT play where its so tight"
チェイン限界も無理ない数ですし、吉田はシンプルで良いかなーと思っています。
実装後またフィードバック頂けると幸いです!
The number max chain is reasonable, I think it's simple and good.
Would like for you all to give us feedback after implementation!
Rep Response - 09/01/11 Interracial relationships
Original Thread Link: http://goo.gl/9uO5J
Toune started a thread talking about how in Hydaelyn world their isn't any interracial love like Roegadyn loving Humel girl... or Roaegadyn + Lalafel... if they can fall in love, or even goal in (get married) and have interracial kids...
and he can't even sleep thinking about this so he wanted reps to check up on it with the devs.... Rep responded..
Quote:
Originally Posted by
Foxclon
こんにちは。
Hello,
Touneさんが夜も気になって眠れない恋愛について、
世界設定チームよりコメントをもらってきましたので、お伝えいたしますね。
Regarding Tournes concern which is keeping him/her up through the night thinking about it.
We received a comment from the world settings team so will let you know.
Quote:
ハイデリンに住まう人々の異民族間での恋愛や結婚は、
例は少ないものの存在します。
今後恋愛や結婚に関して、クエストを通じて、
エピソードに触れる機会があると思いますので、
それまでの間、色々想像して頂きながら、その日をお待ちください :)
Marriage and love between different races, although not common it does exist in Hydaelyn.
Later we will may touch up on love/marriage episodes through quest so until then if you can keep on imagining and wait till that day comes :)
これで皆さんが安眠できるようになると幸いです ;)
I hope this will help you all sleep better ;)
テーマのもつ特性からきわどい話題にもなりがちなところですが、そのへんは皆さんの良心と理性に感謝いたします!
This might lead to some extreme discussions but would like to hope the players can have a good heart and good sense.
Rep Response - 09/01/11 Guard or Parry as popup display
Original Thread Link: http://goo.gl/lnDQg
Quote:
Originally Posted by
Triairy
こんにちは。
Hello,
回避、ミス以外にも「ガード」や「パリィ」などをポップアップで表示させてほ しいというご意見を皆川と確認してきました。現在進めているバトルフレームワークの改修作業の中で、バトル中のポップアップ表示、ログ表示を含めた情報の 表示方法についてもあわせて検討していくとのことです。
Checked with Minagawa regarding suggestions to be able to display popups like evade, or miss for "Guard" or "Parry". We are currently working on battle framework changes and in that we are looking into methods for how the information will be displayed in battle popup and in logs.
フィードバックありがとうございました!
Thank you for the feedback!
Rep Response - 06/02/11 be able to add your own map markers
This is old rep response before I started this thread, saw thread about map markers and remembered JP side had response so looked it up and found it so I'll just add it in here for anyone else that might be looking for this info. It's from June 02 so I'll stick it in the old section on the OP.
Regarding - being able to add your own map markers.
Original Thread Link: http://goo.gl/gvBao
Quote:
Originally Posted by
Foxclon
こんにちは。ご意見ありがとうございます。
Hello, Thanks for your suggestion.
開発チームと確認をしてきまして、サーバー改修が行われるのと同じタイミングでの実装を目指すということを確認してきました。
Checked with the dev team, was able to confirm that at around the same timing when the server repairs are going to be made planning to implement.
詳細に触れられるのはまだ先のこととなりますが、どのような機能が望まれているか、ご意見あれば引き続きお待ちしております!
For more details it will be at much later time but if you can please give suggestions on what kind of features you would want please let us know!
Meh it's from June so I'll let it go about the "SERVER" although it's still an issue.... lol