Happens, if you do 18 runs of the same dungeon in the same day you're probably just going to be zoning out near the end and probably miss simple things.
It's not an excuse, though. If you queue for something, you're expected to play properly. Meanwhile, you get people in Syrcus Tower doing relics just standing at the exit of each adds area because they want to "go faster", even though they're slowing it down by not participating.
No one is forcing them to do it 18 times in one day. If they choose to do that, they'd better be playing adequately enough to not annoy their healers for no reason.
Eh, I still think you're being a bit too harsh on them. I'm sure there's a lot of situations where you've gotten hit by things you should've known better than to get hit by, but you got distracted or missed it for whatever reason. Judging by your story that was the only time they died, so it's not like they're terrible at the raid, they just missed something that ended up being a one shot.
If I've learned anything from raiding Savage, it's that even the most consistent players will sometimes make mistakes they know better than to make. People are tired, they get distracted by other mechanics or Netflix on their other screen, someone barges into the room and starts asking them things, lots of reasons a person can get hit by something they should know better than to dodge. You just have to take things in stride and focus on not making things worse by not doing your job, whatever role that may be.
It's not the only time they died, they were terrible, and it's not being "harsh" to expect people to know how to play, especially in casual content. It's not hard. If they've done it that many times, they should be able to do the mechanics in their sleep by now. If they're too burnt out or "zoning out", maybe they should go do something else and stop slowing the rest of us down.
I don't know about you, but I'm very familiar with people lazily doing content because they know they'll get carried through it. This was one of those times. You don't know the whole story, so save your "judging by"s for someone else. Just because I was recalling a story from a few days ago and didn't give you every single detail so you could make a judgment call on whether I'm being a big meanie or not, that doesn't mean that's all that happened. This person isn't on trial, I'm just telling a story. Funny that people always come out to defend bad and lazy players.
Agree. Happend to me too (but mostly in DR lately). I do the first runs without any mistakes but at some point in the grind you just start to zoom out, "fall asleep" for a few seconds (more like daydreaming) as it gets boring or you may just don't care anymore if you die or not.
Not everyone mindlessly reads the stories here and assumes that the person posting them is always on the right side and is 100% correct.
I was pointing out my observation using the information you provided, of course I don't know the full story, I only know the details you choose to include, and if you want to include an incomplete story then you get responses based off an incomplete story. If you don't want people responding to the things you post with anything other than blind agreement then don't post.
I tend to doze off/zoning out for a few seconds in dungeons not because I know the dungeon(s) in and out (lolno), but the activity itself is for me the epitome of repetition. Sometimes I get sleepy while waiting for the queue pop or as soon as I get ported in. And I don't have that many total dungeon runs so far (between 200-300 on this character).
Correlation doesn't equal causation, I only comment on posts that I actually have something to say about.
I wasn't posting to defend a "bad player," I didn't even know anything about their skill level other than that they've done the raid 18 times already and died once, and dying once doesn't automatically make you a bad player.
It's okay, you don't have to backpedal now, I get it.
EDIT, since some people don't understand when I'm concise: "I get it" means "I get that you're desperate to defend bad players and allow them to never put effort into content because better players will always carry them".
Delubrum Reginae (Normal) shouldn't take longer than 25 minutes. Even 30m is fine enough. It doesn't require everybody playing perfectly, or even very well, or having the best loadout. It's probably less than 20m if people took it seriously.
The run doesnt end up taking literally twice as long from a few deaths. Use proper loadout. Use Skirmishers, Martialists, Aetherweavers. Non-deep essences are better than nothing, and they're cheap, and the Bozja quests provide them. Even Bloodsucker is still better than nothing. Banners, Slashes, Fonts, Bravery. Death does nothing, Spellforge and Steelsting do nothing, stop taking them. The entire party doesnt need Protect/Shell. Stop using Cure/Cure3. Even if you have no healer, Savior+Cure4 is enough to soloheal the entire raid, just carry more Cure4 in your holster. If you want a singletarget option, Cure2 is better.
Take 1 minute in front of the little blue box to save 10 minutes later.
This is in perfect world. In reality, DR recruitment system behaves very similarly to our regular DF: RANDOMS. We get matched with all sort of players. From terrible to stellar in their gameplays.
Just now, I finished a DR (Normal) run for my relic... which took the raid a wholesome 62 minutes to complete. Hot and cold boss repeats their mech 4 (Four) times.
The amount of essence-less players were just outrageous plenty. Even in my own party, it consist 6 players all using Lost Protect & Shell. From beginning to the end.
My only guess? Either they’re oblivious, or having the infamous ‘x99 Elixir’-syndrome.
I’m already happy as long as the run takes less than 45m. 40m and faster are already pretty fast when compared to most of my runs so far.
Short story this time (thanks to Mentor Roulette yet again). A11NM. I get tagged with 25 min having passed. 3 people die to the transition because they don’t click on the duct tape(?) thingies. I facepalm. After 25 min, surely you’ve learned that by now. We wipe to the various mechanics after that. I explain that they have to click on the thingies for the transition part. 2 of the previous 3 still die the same way. I can’t. The tank was one of the 2, and they only spoke German, so I wasn’t the least bit surprised. This tank also didn’t move one inch when they got that 3-arrow mark to get away from everyone. They were just in their own WAR world, mashing buttons.
The thing is, we weren't exactly ahead of him until he diverted to the chest rather than immediately moving to the pigs which start zooming after you. So they inevitably ate the nearest person, which was me. When the tank finally moved to get them (and didn't get all of them, just kept running), myself and the BLM both followed. The BLM ran past him so that the pigs would drag through his Unleash, or so they probably hoped.
We both made the attempts to position and stop where he would have to at the end of the pull. He could have popped sprint and allowed a dps to go after the box, which would avoid the situation entirely. As it was, he just apparently didn't see the BLM being eaten by two pigs just a few paces away in their leylines, nor thought to bother to pick them up.
This happened again where he just apparently wouldn't bother to AoE after his first attempt, when we got up to the Knights in the picture room. Two of them were flipping between me and the BLM despite us trying to keep them close by.
This whole mindset of a tank not picking up adds "just because" is and will continue to be stupid, imo. If a dps aggro's a mob, whether intentionally or by accident, it's a lot easier to just pick the mobs up and go about your business rather than let them take damage and take the healer's attention off of you (or, y'know, let the mob aggro the healer who is trying to heal the dps). Tanking is the easiest its ever been when it comes to establishing aggro.
It's also a lot easier to just pop sprint if your entire party is ahead of you.
Usually, I'm one to say that everyone should be giving it their all at all times. However, when you do the same thing so many times, maybe even in a row...chances are one's brain is going to turn to mush at some point, so I think it is more than fair to give said person a pass. lol
I'd understand complaining about someone playing terribly the whole run and refusing to listen to advice. I'd be the first person to agree that deliberate underperforming shouldn't be encouraged in team activities.
...But they slipped up on a single mechanic and you're whining over it? That's just being ridiculous. People are not machines, even Ultimate level raiders slip up in Normal all the time.
Low key peeps like Doozer talk a big game but I am willing to bet this man play is riddled with mistakes and poor play.
Not too long ago had 7 people out of one party leave out of nowhere, in DR. Second boss(es) Just poof gone! The remaining one player started complaining in chat, that he couldn't do the raid anymore because he didn't have a party, I said in shout it was fine, we still could finish the raid with what we had, but apparently a second party didn't think so and also left. So, it was just my party alone. I might have gotten a little uncharacteristically annoyed in chat among my party about the whole situation. We gave it a good try, but it was just taking too long. We had some first timers too, so what a great first time they had! :mad:
Wasted one of my new profanes.. :mad:
Was running Heroes' Gauntlet today for my expert, everything went normal till the last boss at the huge roomwide that one-shots non-tanks. For that I usually just facetank it with mitigation since I am a tank and it's more fun that way, as the boss is casting I look over and notice the healer planting down a sacred soil and shielding themselves.
I end up thinking "Huh, you're insane, I'm in." and throw them a heart of stone while popping Nebula myself, I end up watching them survive with a decent portion of health left, thinking this is a nice change of pace from the usually boring dungeon.
Second roomwide rolls around, this time I pop heart of light while they put down their sacred soil and use succor, but unfortunately this time they ended up getting one shot and we end up not being able to recover, wiping at less than 1% health.
Healer apologizes, I tell them it's fine and that it's a nice change of pace, we talk a little bit about mitigation and the ranged chimes in that they'll save their tactician for the second roomwide. We pull the boss, but this time the ranged dps joins us at the front with the healer, this time I reprisal the first and heart of light the second, with the healer doing their usual sacred soil succor mitigation, and the ranged throwing in their tactician for the second roomwide.
Both go off without a hitch, but healer wasn't able to heal up the ranged dps in time and they ended up dying to the individual stack mechanic. We kill the boss with the ranged dps still on the floor and ended up wondering why the healer didn't raise them, and honestly at that point I felt sorry for them considering how much time they had between dying and the boss dying.
Bittersweet ending to an otherwise fun last boss, but I guess not everything has a satisfying end.
Having the impression that some people here would actually explode seeing their team mates messing up every now and again and I feel like a saint for always actually staying with a group no matter how bad it got, hahaha.
Heck, I was in multiple groups where each took around 1 hours in Aurum Vale (beginner healer and tank), Malikah's Well (healer kept dying), and Amaurot (me as a tank, everyone messed up multiple times on bosses) and I stuck with them all the way through, even throwing a couple of clap emotes at the end and pet the healers when they groveled shamelessly, lol.
Not to announce my virtue or anything but I am actually surprised at how little patience people could have when they're playing with others in this game.
First post in this thread as I mainly lurk, but I was watching my boyfriend run Dohn Mheg:
Sprout Dragoon, level 70. The rest of the party comp doesn't really matter. After the first pull, the tank says "dps is too low, I'm out" and instantly left. Everyone was a little puzzled, as he surely must have been using a parser and was just being an impatient jerk. Well, my boyfriend later wished he'd left when the tank did.
New tank, a mentor, joins in. Super nice, said "oh well, their loss." And then the second boss came and everything turned into a nightmare.
The problem with buying skip books is that you'll have someone in a level 70 dungeon and not know what a tether is. This guy made the party wipe FOUR times because he wouldn't block the tether. And yes, everyone tried to explain it to him, and very politely. "Hey DRG, please stand in front of the tether! That guy will get big and we'll wipe!" which eventually was turned into "just block the glowy line" and then "really, DRG?" from the previously very nice and patient tank.
Four wipes, and the tank then suggested that maybe the guy was a bot? It was crazy. And then the DRG spoke up. "not a bot"
Tank says. "I'm normally very patient but I'm struggling with this." We were all feeling exasperated, and I was just watching.
Then the DRG says "what's a tether?"
The tank: "ffs, I can't. I'm out"
He leaves. My boyfriend and white mage stand in silence with DRG. New tank joins, says "... What happened here?"
Finally, they're able to explain the mechanic and it sinks in. After wiping two more times, one instance involving the DRG standing BEHIND the painted plant. The rest of the dungeon is finished. It's uneventful but the damage had been done.
The greatest part, when all was said and done, was that the white mage didn't say a single thing in chat the entire time.
Honestly, if I am in your group I would have acted like that White Mage, lol. Sometimes a bad player or a bad group can feel like something exciting and different--entertaining, even!--when you've done DF for what seems like a thousand times, hahaha.
Well, I might have said something though, but I would have definitely stayed to the very end.
My DR groups seem to have gone potato mode tonight. 2 runs we had no tank and a dps "volunteered", which should be great except that it involved them slapping on Platebearer and randomly charging in with no plan or clue, killing off everyone with a dps Essence who got aggro quite fast and wiping the group entirely on one of the runs. Several Essence and 30k mettle down the drain. I'd have been quite happy to volunteer to tank myself if given a chance to set up tbh.
The one group that did clear was the usual, 5 healers none with any Essence or dps action at all except for myself and an hours slog. Sometimes I can see why people might afk until the last boss, rather than spend gil, grind for Essences and play their best just to carry 15-20 people who can't be bothered.
(Mostly just venting though, bad runs happen).
There looks to be a pretty consistent problem in DR for RDMs to troll or grief players during mechanics - and this is coming from an RDM (dps) main. I have seen time and time again, RDM's LB3 right at mechanics blinding everyone and usually killing several players. Considering there is a punishment system in place for dying (mettle loss), it's not really that funny. Really, it's not that funny when it happens constantly. Many of them can play it off as an "oops" all they like, I don't believe it.
Your bf and the whm deserve some sort of medal tbh. I don't mind helping people out if they don't get a mechanic, but it seems to me like the person was actively refusing to ask. This is the reason why I don't like the jump potions...
Tbf, I HAVE set off the RDM LB3 because NO ONE ELSE WOULD during the 4 guards dps check (we wiped previously and I don't think we would have passed without some sort of lb there becuase of our group) and one person did die... Really, it's not the fault of the player so much as SE's fault making it so blinding. So if it happens once, I won't be too upset. Though, if they ARE using it for griefing purposely, then yeah, it's annoying.
I will hold off until the last possible moment, but if I'm on RDM and no other player has used the LB3 by around 10% or so, including the melee....it's go time. I don't do it to grief. I just hate seeing an LB go to waste. lol I have gotten more than a few people killed that way though, but that wasn't my intention.
I've been in instances where they are obviously griefing. Players complaining about it in chat, and they will continuously do it throughout the raid despite this. As soon as they are able, same time (as a group - this was a couple RDMs) blinding everybody, for example - this was the other day actually. Now, the other players in their groups, specifically if they had a melee shouldn't have left the lb3 sitting there, sure. They should ahve known after the first couple times..
It's not very hard to play innocent, and pretend you aren't griefing.
This is why if I happen roll as a DPS class in DR, I will use the LB gauge almost immediately as soon as it fills up 3 gauge regardless whatever class I have because while I understood the flashiness of caster LB3 seems to be their trademark, it’s really annoying for all of them to blind you from seeing any possible telegraphs.
Specifically on 4 guards, I won’t wait for the lb3, even. Most of my run the raid reaches the dps check part with 2 and a half gauge filled. I just pop the LB hitting 2 targets immediately. Heck we most likely won’t need the LB damage anyway if this were to happen.
That one roulette where you get LotA, are in Alliance A, a majority of the people are there just to get the resistance weapon, wipe to the Allagan bomb boss, die to Behemoth's meteor mechanic, and then wipe twice to Ancient Flare causing you to pull out your Danger Bongo macro just for people to f*cking get on the pads. Oh, and top it off with a dose of Boss Mob World Soccer Championships.
Yeah, my friend and I just got out of that one. We both need a drink.