- Hivemind
- B E E boss
Coincidence? Think again.
The answer to the healer strikes was right in front of us the whole time. More bees!
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I found the healing in Valigarmanda ok, but the healing in that fight is usually overblown- there's some stuff to use your buttons on, but it's still not that hard to heal through it. Either way, 72% of my casts were still Glare III/Glare IV (149/207). On the pf. With random people. And deaths. I dunno man... I feel like maybe I could be pressing more than a single button 72% of my 8 minutes and 20 seconds kill.
At any rate, the playerbase isn't a monolith. Someone who's upset at healing aoe in Valigarmanda maybe shouldn't heal to begin with. If some people are ok Glare-botting, that's great for them! I just want something else to press in the fight.
lmao, all is see is a bunch of casual healer crying days and night.
I love this idea! It wouldn't be hard to implement either.
I strongly agree, Sharknado. There isn't a need for so many redundant heals. The number should be reduced.
What I'm wondering is what kind of abilities should healers have in their place? Buffs to damage are already covered.
Personally, I'd like crowd control to become a thing because wall to wall pulls are too simple. Currently, the tank pulls multiple mobs. Tanks and healers use their regen and mitigation abilities. Everyone uses AoEs. Rinse and repeat...
Imagine how much more interesting it'd be if certain mobs did too much damage for wall to wall to work and the party had to pick who to pull and had to use crowd control on some of the other mobs to avoid being overwhelmed.
No, the strike isn't over.
Participating in the strike is purely voluntary. If you wish to be a healer, be a healer. May you have fun whatever you play. :)
ah yes, another casual.
https://steamuserimages-a.akamaihd.n...etterbox=false
Oh, is "casual" THE popular insulting term again? I thought "elitist toxic raider scum" was still in.
Man, I'm behind the times.