I 100% Agree. My Female Miqo'te is sad about her own existence atm and is just hoping she can get back to her old self eventually, but she's trying to not get her hopes up.
Being "old" doesn't automatically make it "busted" or the new version better. I'd say they busted the models in the update.
Even if the old shadows were "faked", that ultimately means they were placed where a human artist believed the shadows should sit on the character, and it becomes an integral part of how the character is supposed to look.
Additionally, it's not just a matter of new lighting on the same faces. The face structures have been changed, some of them quite considerably.
I always had the character lighting turned right up on the older graphics and never thought it particularly made characters glow. I assume it increased the entire brightness fairly evenly. (It's also probably why I don't recall having lighting issues with my dark-skinned alt character much, despite other people talking about that being an issue.)
I switched from PS4 to PS5 when Dawntrail released and the setting didn't carry over, but I've seen people commenting that it makes characters look worse in the new graphics, so I've been wary of turning it back on.
I haven't been following this thread as closely as I followed other graphics update threads post benchmark 1 and 2, but there's been three major issues sticking out to me (no pics, because I'm still assembling them all)
1. Dark skin tones are way, way too reflective. This is more pronounced on player character models than it is on Erenville. Dark skin does reflect light, but the way that it has been rendered in XIV makes it look like my character is coated in oil. This is most obvious when you pick from the farthest row to the right. I'm hopeful that this is something that can be tweaked/will be adjusted later.
2. Skin tones were lightened across the board, and all male midlander skin appears to have been made more gray/cool toned. My character lost all sense of contrast between his skin and his hair color with the update, so I had to use the free fantasia to take him to the darkest option. End result still is not the same as what he looked like pre-update. Wondering if an RGB value has been incorrectly handled that makes all the skin both cooler and lighter. (Even some tan midlander npcs now look duskwight level gray.)
3. Changes to things like mouth/lip shape and eye shape are just as noticeable in cutscenes, and they feel more pronounced on midlander 5 than I thought they would.
Last two problems could be tweaked with slight edits to the models or just adding more options to the CC. Especially regarding skin tone. There could easily be an additional 4 rows added between the second to last and last option for midlanders.
also, as a few asides....lots of expressions look wonky on my midlander (including his smile! which is used to often in cutscenes. it curves up instead of going out and up like a smile does irl). his lips no longer had a clear definition against his skin so I had to give him lipstick just for a semblance of that. and makeup (which is drastically lighter!) no longer sits correctly on his face. the eyeshadow somehow falls above his eyebrows lol. these are both things I assume might get tweaked or corrected later but I thought it was worth mentioning them too.
Thank you! I use procreate but didn’t know it had that option.
https://i.imgur.com/2oiuFeh.gif
Keepers of the Moon Miqo’te, Face 4, Eyes 6, Pupils Small, Eyebrows 5, Nose 4, Mouth 1, Lip Colour None.
https://i.imgur.com/W7sqrAH.png
Here’s an edit I put together that blends the new look of my face with the old features. This is more what I expected/hoped my character to look like updated. The shapes of the features didn’t need to change to make the old model look good. The new model can be adjusted to closer match the old and not lose out on quality at all. I think this looks even better than the current 7.0 version. I even made fixes to the eye problems that 7.0 has.
And if you look at these and think “I can’t tell the difference” then I hope that means you would be fine if these adjustments were made since it should all be the same to you in that case. I can see the difference. I went in by hand to change it so I know exactly how it’s different. I even made a whole big document detailing all the differences I could measure here:
https://forum.square-enix.com/ffxiv/...=1#post6513666
I care a lot, lol.
I hope those who just want better looking updated graphics will be able to see from this that they don’t need to be hostile to those that are more perceptive and sensitive of facial details. The current faces in 7.0 weren’t an upgrade across the board. Some faces came out better than others. The models didn’t increase in complexity or detail very much. Most of the visual boost is from some improved texture resolution and lighting. The shapes and details of the original style can be more closely recreated without rolling anything back or making things look ugly. That’s what I hope for more than anything right now, so I can regain my attachment to the game and enjoy playing again. I miss my character and want to keep her adventure going.
"Old and busted" is an expression. It doesn't literally mean it's bad because it's old. Whether someone prefers the old or new models is a matter of opinion. If you feel the new ones are busted then more power to you my friend.
We'll have to agree to disagree here. :)
Disagree on which part?
The character models have undeniably been altered. The shapes of features have changed in ways that cannot be attributed to the change in lighting.
It's also a straightforward fact that the old shadows were deliberately placed. And whether they were "right" or not, it told you about the intended shape of the face, and in real lighting you still need to see similar contours for the character to look like they have the same face shape they did before.
Also, just because "old and busted" is a phrase that exists doesn't mean it should be applied to things that are old but not busted.
I have noticed a lot of small texture details on NEW armor sets are surprisingly low-resolution
Take a look at DRK's level 100 artifact chest piece for example. There are small details that are high resolution and clear, such as the feathered broach just below the right pauldron, but then you see the buckles? on the upper left side of the chest that are crusty low-res textures for some weird reason
I'm sure everyone has also noticed Koana's low-res details on his coat too
No, they’re right. They factually did change. All heads now use the same universal base mesh and they used shapekeys to rebuild the features. Many faces features are not very accurate to the original and some are straight up completely different. I’ve done direct mesh comparison. Some people are more “face blind” than others and some have a more sensitive eye for details but regardless the objective truth is that the meshes did change and to varying degrees.
Whether the old models were busted or not is entirely subjective. I think the new models are a massive upgrade over the old ones. You clearly do not and that's okay.
I don't deny there are some subtle differences but I have yet to see the radical, unrecognizable differences that are being claimed. But like I've said before, everyone is entitled to have their own opinion on their character. I was discussing the lighting in general, not everyone's individual character grievances.