Why Thank you sir! I can only hope to continue this fashion and find even more, posisbly better ideas to throw into this giant thread! The more ideas the better.
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Square needs to do something or game will die really fast
Thanks for the bumps guys!
But lets keep the thread on topic please :)
Thanks sir, but this idea has been talked about many many times throughout this long thread!
I am all for lottery spawns, as that is an aspect of FFXI I loved. Just the respawn timers need to be raised, albeit not to incredible times between respawns... but not 2-5 minutes. Notorious Monsters should be rare, and cause excitement when they are seen unclaimed. Not boring regular monsters that everyone passes by.
If this new art is of 'Ultima Weapon' instead of a different style of Bahamut, they could make it work like VII's Ultima Weapon fight (which they somewhat incorporated into XI with Sandworm, Dark Ixion and the VNM Yilbegan) where it's a world spawn (minus VNM version) but it travels through zones and while you can attack it, it'll run away from you (Ixion) unless you use a specific item to keep it in place and claim it.
Much like in VII Ultima Weapon will fight then run away after x damage and go to a random location (or straight to where the ancient forest is iirc, but I hate that game so I may have forgotten) and be the final showdown, so whoever gets the ultimate claim at it's 'resting spot' will be the victorious party, unless the alliance system is implemented at that point in time.